View619
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Noticed a bug with the latest update, while creating a character the menus will become unresponsive on attribute allocation screen. I can still manipulate the cursor and click some of the items in the background (the confirmation sound is played) but none of the graphics on screen update. I'm even able to navigate back to the main menu, but the character creation graphics remain on the screen.
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Keeping enemies engaged?
View619 replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You make a wall now, or give tanks some ability do deal damage with disengagement attacks. The AI has been improved to the point where it will ignore defensive targets with poor damage potential. -
2.03 patch changes teased
View619 replied to AndreaColombo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The lesson here is that no matter what you do, magic casters will always be more powerful than martial classes. I don't think that's really a bad thing, as long as martial classes still serve a purpose. -
2.03 patch changes teased
View619 replied to AndreaColombo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Come on, Elric, don't you know that increasing the power gap between martials and casters is the main goal of patches at this point? Getting that IE game authenticity! -
Why are you leading with a Rogue? Lead with a tankier character, run in and pick off stragglers with the Rogue or flank engaged units and tear them up. I've been running a dual wielding Orlan Rogue in POTD for a while (in The White March currently) and she is a terror. Crits, interrupts and high damage all day with mobility abilities to re-position when necessary. She can't do it all alone, but that's why you have multiple members in a party. If you rush three Xaurips at level 1-2 without potions then of course you're going to be destroyed; you can't survive their attacks long enough to get the job done. Just sounds like you need to improve your play, melee Rogue is fine when used intelligently. They are not meant to solo groups, not even at low levels.
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Defender 2.0 beta nerf
View619 replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No -
Fighter Balance Mod for 2.01
View619 replied to dherve10's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Regarding Constant Recovery and Rapid Recovery, do any character attributes alter the bonus gained? If I have above average Might or Constitution will the 3% & 1.5% bonuses change accordingly or are they static? -
Fighter Balance Mod for 2.01
View619 replied to dherve10's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Does this work with vanilla version 2.02? -
Ranged fighter viable?
View619 replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've had arbalests and pistols interrupt, not sure about the other reloadable weapons.