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Guard Dog

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Everything posted by Guard Dog

  1. WOW! How did I miss this? This is EXACTLY what the mod community needed! Hey Schazz, your wall is about to crumble! Link to story: NWN2 3dsMAX Granny plugin released
  2. Well, actually you CAN modify the OC. There were a few mods that did in in NWN1. Like the one that made Mischa real henchman in SoU. But it is not a simple process compared to the IE games or the ES games. It would require making the hak with the mods, saving a copy of the OC modules, attaching the hak then the modified mod could be downloaded. In NWN2 the modules are so large it would not be practical. Actually I like the NWN 1 & 2 modding concept better because it is more flexible. If all that could be modded in NWN1 was the OC then we would not be talking about NWN2 today because NWN would have gone nowhere with just the out of box OC. The toolset made that game what it was.
  3. No, you are correct. That is more in line with Morrowind/Oblivion modding. And the IE games of course.
  4. You know, you have a little talent in that area too. Why not take a shot at it?
  5. Wasn't Atari/Bioware the target of something like that after NWN came out? IIRC the healing kits had a red cross on them. Then after the first patch they were gone.
  6. You are right on the money there. I always thought of the NWN OC as a half-a**ed showcase for game content. As story goes, they clearly threw it together at the last minute. NWN2 looked more like they had a story in mind and built a game around it.
  7. Nice interview and it sounds great. But doggone it let's get some details on the content we are getting here! New interior tiles? New monsters? New textures? C'mon guys!
  8. I wonder what Santa would say about the Russians claiming the North Pole?
  9. Hmmmm. I thought it was the United Way that was caught misappropriating donations following 9-11. My support for RC comes for two reasons that I will admit were personal. After Katrina the dog rescue group I work with sent volutneers to N.O. and Biloxi to help with dog rescue. It was a well intentioned and utterly half-a***d effort on our part. They went there with nothing but pick up trucks, several hundred pounds of dog food, cages, and a single pop up tent/gazeebo. The regular emergency groups there were doing nothing for the dogs, and the animal groups were taxed to the limit. The local red cross let our team borrow one of their trailers, power it off of their generator, and even gave them several dozens cases of bottled water and first aid kits. The other reason I like the RC comes from back in 1991. It was in in the pull out phase of D.S. We were setting up a radar and nav-aids becaon near the airfield at al-Wafrah Kuwait. You can imagine what late summer feels like in southern Kuwait. The air field was in the middle of nowhere and the only thing that was delivered to us on a regular basis was diesel, water and MRE's. Then after nearly a week of operations a Red Cross truck shows up with a freezer full of ice cream (a lot of other stuff too but the ice cream is what I remeber the most). I never saw any other groups out there except RC and the USO. I guess that's why I donate to each group every year.
  10. We have a topic on NWN2 mods but I notice on the vault NWN1 mods are still coming out at a pretty good rate. Does anyone still check them out? I do have an ulterior motive for asking BTW. Since CEP 2.0 included a lot of CODI material, I picked back up a Planescape setting mod I was toying with back when the Sigil tileset came out. Well, now I have two other builders interested in collaborating on completing the storyline. So far I have well over 100 hours in it and a 6-10 hour story line that is in in either completed or better-than-rough stages. I was curious, is anyone was still even playing NWN1 material? By the way, I do have a lot of Planescape source material on .PDF. If anyone wants it, PM me an email address and I'll zip it up and send it.
  11. There is one other thing NWN1 mods had that 2 has not, yet. Recognition. Case in point, Adam Miller's Shadowlords and Dreamcatcher mods were mentioned in a several PC gaming magazines. That probably brought a few modders to the table once they saw what was possible. Those modules have been long surpassed in technical excellence but at the time they are a big depatrue from what everyone else was doing. NWN2 has not yet had a "break out" mod that really gets eveyones attention.
  12. Also worth mentioning was the whole Sleeping Man subplot in the last chapter of HotU. On the whole NWN writing was so vanilla it really was forgettable. The coldwood quest in the OC was an exception. But with HotU is was pretty obvious that each chapter had a different writer. And chapter 3 was far and away the best of the NWN official material.
  13. I'll check this out tonight. I can't view youtube from work. BTW, I saw on the news you guys had another earthquake yesterday. A 7.5 no less. I hope everything is ok there.
  14. There are many charities I am extremely disdainful of but the Red Cross is definitely NOT one of them. No other group has done half as much good world wide as the Red Cross. This stupid lawsuit just proves how utterly cynical this world has become. I expect you are correct, this will become a PR disaster, and i am amazed the folks at J&J cannot see that.
  15. You are an intellectual type so I agree with Giftd, go with the Sherlock look. It will add a certain restrained diginity. If it were me, I'd go with the corn cob pipe. It will go well with a clay jug full of moonshine and a rocking chair on a covered porch.
  16. I agree with ML on that point. I have "heard" of people losing mods to corruption, even spoken to one but it has never actually happened to me. Also, I have yet to use the .2da editor. It's funny, it was something we were all screaming for in NWN but now I still use excel just like always.
  17. That also happened to one of the builders on the FRW project. After months of work his module and back up were corrupted and lost. I know that swore him off of NWN2 modding too. But hasn't that been corrected via a patch by now? Josh? Alvin? Anyone know?
  18. That brings smuggling to a new low. Too funny!
  19. You have a really good point there. In a hypothetical future war the opening battles might be fought by robots but in the end it will be human against human. An entire nation will not surrender and submit to an invader just because the enemy's robots beat their robots.
  20. And of course, you have to mention HK-47s entire dialouge tree in KOTOR. Anyone know who wrote that part?
  21. KOTOR2 was pretty well written from top to bottom. But the part that sticks out to me was the cutscene where the LS Exile confronts the 3 jedi masters on Dantooine and Kreia intervenes. She reveals why the exile turned his/her back on the force. That was so well done, and so not Star Wars in theme which made it good.
  22. Believe in aliens? Heck I've seen aliens! I used to work in Eagle Pass, Texas, right near the Rio Grande and the Mexican border and you would see.... oh wait, thats not the kind of aliens you meant. Nevermind.
  23. That is so f'ing true. I have that same problem. When I have three or four projects cooking at once you can be sure not one of them will ever get done.
  24. * Wags tail at all commenters *

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