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Torm51

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Posts posted by Torm51

  1. You can argue whether or not the use of the Bleak Walkers in this situation is morally justified, but the actions of the Bleak Walkers themselves are evil. Executing prisoners of war is an evil act.

    Not to mention that entire wagon train that went along with armies made up of armorers, weaponsmiths, apothecaries etc non combatants that they would slaughter.

     

    I see where you are coming from in that the act might prevent further bloodshed but it is evil.

  2.  

     

     

     

     

     

     

    Does cleaving stance benefit from int?

     

    I think in some people's attempts to min/max they end up making the game more difficult. If you poop away your defenses you may get more damage but you might also explode and do no damage (being dead multiplies your damage by 0). Making glass characters can often make the game harder instead of easier and in those cases can you really call it effective min/maxing?

     

    The build he talks about in the vid is a shooting build, but is that more powerful than a cleave build? Is forgoing cleave because you want to dump int really that strong? Is having a min/max tank and a min/max damage dealer really more efficient than having a decent tank that deals solid damage and a strong damage dealer that can take a few hits? (I am not in beta so I really don't know answers). If you pump int instead of tanking it, your 7 discipline could get you 40 seconds of vigorous defense along with 60 seconds of disciplined barrage, which could result in a massive damage swing on account of avoiding disables.

     

    I've played obscene amounts of PoE1 and I spent a really long time following NC's builds, but I think often in the pursuit of min/maxing he makes some less than optimal builds. If you have multiple obstacles to overcome, then a jack of all trades is often better suited than a master of one.

     

    Also, I have no idea about deadfire but in Pillars 1 reflex was way weaker than constitution and will. In my experience it was usually con>will>>>reflex and that was another major factor that went into choosing stats.

    > If you poop away your defenses

     

    > decent tank

     

    > can take a few hits

     

    It's only Will, a stat that is poor on Fighters anyway, and you could always put it into Resolve instead, which would give you less affliction duration and more deflection.

     

    > on account of avoiding disables.

     

    It's not clear to me that boosting your Will save by a few points and adding an extra 5 seconds of Vigorous Defense will suddenly result in a character that can 'avoid' disables.

     

    In POTD especially, charms and dominates have such high Will save requirements that it is nigh-impossible to avoid them by boosting defences (although I'll grant this is less of a factor on lower difficulties).

     

    > Is forgoing cleave

     

    I can't comment on Cleave, maybe someone else can offer some insight as to whether it's worth getting and whether lowering Intellect really harms it all that much.

    A lot of what I was saying about min/maxing was meant in a general sense. Weather you notice it or not all of the defensive stats associated with the attributes affect you. Also, will doesn't just save you from resolve and int afflictions, it also affects your ability to dodge abilities like shining beacon, devotions, and other attribute affects like paralyzed from banshee screams/killers froze stiff.

     

    I think you are missing the point of opportunity cost. its not 5 or 10 extra seconds of vigorous defense you get from pumping int, its 40, because you only have to spend 3 discipline for a minute of Disciplined Barrage instead of 6, so you can spend the remaining 4 points on 40 seconds of VA (i'm using base duration values and assuming the 7 points of discipline @ 10). That will indeed have an impact on the disables you sustain and your probability of getting bursted down. High defense also allows more ease of use and versatility. A higher defense may allow you to put a character into harms way to take down a priority target that they may otherwise not have been able to reach.

    > Weather you notice it or not all of the defensive stats associated with the attributes affect you

     

    But that's precisely my point, if my Fighter is destined to fail that Charm/Dominate save anyway, it doesn't matter if I have 40 Will or 20 Will.

     

    I'd like to see a test that shows an Intellect-boosted character with the +20 talent and Vigorous Defense activated can reliably resist Charm/Dominate, especially on POTD, else I remain sceptical that it matters at all.

     

    Not to mention that if the Charm/Dominate caster merely targets someone else in your party instead, then it's basically a pointless exercise!

     

    > paralyzed from banshee screams

     

    Right now I'm running through POE1 on POTD and that ability instantly paralyzes everyone in my party, regardless of their Will saves. The Priest immunity spell is the only way to protect against it.

     

     

    > so you can spend the remaining 4 points on 40 seconds of VA

     

    Ok that is a good point.

    About the Caen Gwla are you running a Paladin? Cause on my PoTD with an outworn buckler at about level 10 they can only land grazes and by 12 miss most of the time.

     

    I agree to a point on PoTD I think it’s better to disable

    And kill them to rely on saves. EXCEPT for a Paladin he can eat disables like crazy and either graze or they will miss entirely even on PoTD. This is late game about lvl 12 and on.

    I'm using Pallegina, yes she's using the Outworn Buckler. I'm about level 10/11 I believe. I didn't notice her suffering a graze instead of a hit but it's possible.
    Ya you can get hit from time to time then but you still reliably graze as a Paladin for sure. After 12 forget it you can eat attacks and they will just graze or miss

    Ok. But then I'm thinking: my paladin isn't paralyzed, great. But the rest of my party is. So the best strategy is still to cast the immunity spell. So... it's still rather pointless ;-)
    It’s micro but I just separate my Paladin pop him out of stealth and he eats all attacks at the start I buff the rest of the party and everything dies. *shrug* i guess this only really matters in fights where I seperate the tank cause I don’t want the party eating dragon breathes or bad ccs it’s not for ever fight. But I do this in regular fights too just pop the tank out first and he will eat most attacks.

     

    *shrug*

  3.  

     

     

     

     

    Does cleaving stance benefit from int?

     

    I think in some people's attempts to min/max they end up making the game more difficult. If you poop away your defenses you may get more damage but you might also explode and do no damage (being dead multiplies your damage by 0). Making glass characters can often make the game harder instead of easier and in those cases can you really call it effective min/maxing?

     

    The build he talks about in the vid is a shooting build, but is that more powerful than a cleave build? Is forgoing cleave because you want to dump int really that strong? Is having a min/max tank and a min/max damage dealer really more efficient than having a decent tank that deals solid damage and a strong damage dealer that can take a few hits? (I am not in beta so I really don't know answers). If you pump int instead of tanking it, your 7 discipline could get you 40 seconds of vigorous defense along with 60 seconds of disciplined barrage, which could result in a massive damage swing on account of avoiding disables.

     

    I've played obscene amounts of PoE1 and I spent a really long time following NC's builds, but I think often in the pursuit of min/maxing he makes some less than optimal builds. If you have multiple obstacles to overcome, then a jack of all trades is often better suited than a master of one.

     

    Also, I have no idea about deadfire but in Pillars 1 reflex was way weaker than constitution and will. In my experience it was usually con>will>>>reflex and that was another major factor that went into choosing stats.

    > If you poop away your defenses

     

    > decent tank

     

    > can take a few hits

     

    It's only Will, a stat that is poor on Fighters anyway, and you could always put it into Resolve instead, which would give you less affliction duration and more deflection.

     

    > on account of avoiding disables.

     

    It's not clear to me that boosting your Will save by a few points and adding an extra 5 seconds of Vigorous Defense will suddenly result in a character that can 'avoid' disables.

     

    In POTD especially, charms and dominates have such high Will save requirements that it is nigh-impossible to avoid them by boosting defences (although I'll grant this is less of a factor on lower difficulties).

     

    > Is forgoing cleave

     

    I can't comment on Cleave, maybe someone else can offer some insight as to whether it's worth getting and whether lowering Intellect really harms it all that much.

    A lot of what I was saying about min/maxing was meant in a general sense. Weather you notice it or not all of the defensive stats associated with the attributes affect you. Also, will doesn't just save you from resolve and int afflictions, it also affects your ability to dodge abilities like shining beacon, devotions, and other attribute affects like paralyzed from banshee screams/killers froze stiff.

     

    I think you are missing the point of opportunity cost. its not 5 or 10 extra seconds of vigorous defense you get from pumping int, its 40, because you only have to spend 3 discipline for a minute of Disciplined Barrage instead of 6, so you can spend the remaining 4 points on 40 seconds of VA (i'm using base duration values and assuming the 7 points of discipline @ 10). That will indeed have an impact on the disables you sustain and your probability of getting bursted down. High defense also allows more ease of use and versatility. A higher defense may allow you to put a character into harms way to take down a priority target that they may otherwise not have been able to reach.

    > Weather you notice it or not all of the defensive stats associated with the attributes affect you

     

    But that's precisely my point, if my Fighter is destined to fail that Charm/Dominate save anyway, it doesn't matter if I have 40 Will or 20 Will.

     

    I'd like to see a test that shows an Intellect-boosted character with the +20 talent and Vigorous Defense activated can reliably resist Charm/Dominate, especially on POTD, else I remain sceptical that it matters at all.

     

    Not to mention that if the Charm/Dominate caster merely targets someone else in your party instead, then it's basically a pointless exercise!

     

    > paralyzed from banshee screams

     

    Right now I'm running through POE1 on POTD and that ability instantly paralyzes everyone in my party, regardless of their Will saves. The Priest immunity spell is the only way to protect against it.

     

     

    > so you can spend the remaining 4 points on 40 seconds of VA

     

    Ok that is a good point.

    About the Caen Gwla are you running a Paladin? Cause on my PoTD with an outworn buckler at about level 10 they can only land grazes and by 12 miss most of the time.

     

    I agree to a point on PoTD I think it’s better to disable

    And kill them to rely on saves. EXCEPT for a Paladin he can eat disables like crazy and either graze or they will miss entirely even on PoTD. This is late game about lvl 12 and on.

    I'm using Pallegina, yes she's using the Outworn Buckler. I'm about level 10/11 I believe. I didn't notice her suffering a graze instead of a hit but it's possible.

    Ya you can get hit from time to time then but you still reliably graze as a Paladin for sure. After 12 forget it you can eat attacks and they will just graze or miss

  4.  

     

     

    Does cleaving stance benefit from int?

     

    I think in some people's attempts to min/max they end up making the game more difficult. If you poop away your defenses you may get more damage but you might also explode and do no damage (being dead multiplies your damage by 0). Making glass characters can often make the game harder instead of easier and in those cases can you really call it effective min/maxing?

     

    The build he talks about in the vid is a shooting build, but is that more powerful than a cleave build? Is forgoing cleave because you want to dump int really that strong? Is having a min/max tank and a min/max damage dealer really more efficient than having a decent tank that deals solid damage and a strong damage dealer that can take a few hits? (I am not in beta so I really don't know answers). If you pump int instead of tanking it, your 7 discipline could get you 40 seconds of vigorous defense along with 60 seconds of disciplined barrage, which could result in a massive damage swing on account of avoiding disables.

     

    I've played obscene amounts of PoE1 and I spent a really long time following NC's builds, but I think often in the pursuit of min/maxing he makes some less than optimal builds. If you have multiple obstacles to overcome, then a jack of all trades is often better suited than a master of one.

     

    Also, I have no idea about deadfire but in Pillars 1 reflex was way weaker than constitution and will. In my experience it was usually con>will>>>reflex and that was another major factor that went into choosing stats.

    > If you poop away your defenses

     

    > decent tank

     

    > can take a few hits

     

    It's only Will, a stat that is poor on Fighters anyway, and you could always put it into Resolve instead, which would give you less affliction duration and more deflection.

     

    > on account of avoiding disables.

     

    It's not clear to me that boosting your Will save by a few points and adding an extra 5 seconds of Vigorous Defense will suddenly result in a character that can 'avoid' disables.

     

    In POTD especially, charms and dominates have such high Will save requirements that it is nigh-impossible to avoid them by boosting defences (although I'll grant this is less of a factor on lower difficulties).

     

    > Is forgoing cleave

     

    I can't comment on Cleave, maybe someone else can offer some insight as to whether it's worth getting and whether lowering Intellect really harms it all that much.

    A lot of what I was saying about min/maxing was meant in a general sense. Weather you notice it or not all of the defensive stats associated with the attributes affect you. Also, will doesn't just save you from resolve and int afflictions, it also affects your ability to dodge abilities like shining beacon, devotions, and other attribute affects like paralyzed from banshee screams/killers froze stiff.

     

    I think you are missing the point of opportunity cost. its not 5 or 10 extra seconds of vigorous defense you get from pumping int, its 40, because you only have to spend 3 discipline for a minute of Disciplined Barrage instead of 6, so you can spend the remaining 4 points on 40 seconds of VA (i'm using base duration values and assuming the 7 points of discipline @ 10). That will indeed have an impact on the disables you sustain and your probability of getting bursted down. High defense also allows more ease of use and versatility. A higher defense may allow you to put a character into harms way to take down a priority target that they may otherwise not have been able to reach.

    > Weather you notice it or not all of the defensive stats associated with the attributes affect you

     

    But that's precisely my point, if my Fighter is destined to fail that Charm/Dominate save anyway, it doesn't matter if I have 40 Will or 20 Will.

     

    I'd like to see a test that shows an Intellect-boosted character with the +20 talent and Vigorous Defense activated can reliably resist Charm/Dominate, especially on POTD, else I remain sceptical that it matters at all.

     

    Not to mention that if the Charm/Dominate caster merely targets someone else in your party instead, then it's basically a pointless exercise!

     

    > paralyzed from banshee screams

     

    Right now I'm running through POE1 on POTD and that ability instantly paralyzes everyone in my party, regardless of their Will saves. The Priest immunity spell is the only way to protect against it.

     

     

    > so you can spend the remaining 4 points on 40 seconds of VA

     

    Ok that is a good point.

    About the Caen Gwla are you running a Paladin? Cause on my PoTD with an outworn buckler at about level 10 they can only land grazes and by 12 miss most of the time.

     

    I agree to a point on PoTD I think it’s better to disable

    And kill them to rely on saves. EXCEPT for a Paladin he can eat disables like crazy and either graze or they will miss entirely even on PoTD. This is late game about lvl 12 and on.

     

    PS I had a huge FORT on my last Paladin and on PoTD/Trial of Iron/expecrt mode. I let the dragon auto attack after I pulled it into a corner and it was whiffing constantly. Miss miss miss lol then I stopped messing around and disabled him/her lol that was the Alpine Dragon, sams result with the Adra, Sky and Lenengraths ground dragon.

  5. My concern would be in tanking my will save and becoming target number one for charm and dominate where my massive offensive output would be turned on my team.

     

    Its not as if I'd be dumping Intellect and adding those points to Resolve (actually now that I think of it trading duration for affliction reduction might be a good trade for Fighters and maybe Rogues.)

     

    I tend to either keep Intellect at ten or add a few to get it to 15 or so. The longer duration lets me use some resources for other abilities rather than needing to save it for a low duration Disciplined Strikes.

     

    Plus it'd greatly diminish your Constant Regen.

     

    I pretty much have been sticking with my standard ' leave everything at 10 and then pick three to raise to 15 with another three available to add wherever'

    I saw you post this once years ago and Ihave done it ever since. It works well. Three 5s in my major and a 3 in my

    Minor with nothing dumped.

  6. check out a rouges talent tree after the latest beta patch

     

    man they frickin suck big time. They where one of my facourite classes in pillars 1

     

    no reckless assualt

    stupid pointless talents at level up

    you cant stack super high accuracy with them as much any more then enabled them to crit all the time in pillars 1

    i cant find one ability they have apart from sneak attack that is even worth talking about

    Nothing new on them sucking. They were the worst PoTD class. Absolutely no AOE capability and the higher your level the less effective sneak attack got.

     

    That being said they were still effective as single target heavy hitters so I’m not saying they were useless you could def beat the game on the hardest difficulty with them. Especially in a group using them as a high priority target killers was useful.

    • Like 1
  7. Generally speaking it's one of the most powerful racial abilites in the game. Remember: it doesn't only heal yourself but everyone around you in a big AoE (your INT influences the reach).

     

    You won't be able to wear a hat/helmet though.

    I think its the only one that is comparable to not wearing a helmet since the White March came out and there are some good hats.  The fire godlike racial is good but only for niche builds for standard builds i rather have a helmet.  The other two racials have always been crap imo.

    • Like 1
  8. Nudity = porn?

     

    Good to know, I guess

    No it does not but why else would you want nudity in a game? Does it make it more artistic? I am not trying to be sarcastic I really want to know. I just don’t find it relevant.

     

    PS I am leaving my prior comment just to show I didn’t read the entire thread. Apologies. I have not previewed the game much in order to be surprised. If you go to a bathhouse then yes nudity would enhance the because it’s atmospheric. Weird underwear in a medieval game like dragon age is odd. Apologies for the assumptions.

    • Like 3
  9. Also if you have a party with a Paladin that does not depend on melee direct attacks for damage, meaning you do not need any coordinating attacks/marking you could use it on a support front line paladin cause its quick so casting lay on hands and exhortations would be fast, plus you get the added bonus of debuffing your target.

  10. I agree, the lore of orders and their interaction with each other is not done deeply enough and you have to "close your eyes" sometimes.

    One more episode to add to yours, in WM there is a quest involving Bleak Walkers on a contract, and I was eager to see their dark philosophy in practice. But all I saw was pure sadism and... you know, like young thugs in bad districts, intoxicated by their "toughness".

     

    In my mind, walkers philosophy should be something like "atom bomb arsenal" philosophy. Yes, we create A-bombs, but we do so to avoid huge-scale world wars, not to unleash hell and feel cool for a moment.

     

    I turned their leader into a pig and Sagani shot him with a shotgun :) I still remember it with such pleasure...

     

    Maybe in Deadfire we will get more literature and even some institutions (HQs or local branches) in action.

     

    UPD: I thought for a while and I think such situations can be (poorly) explained in such a way: Eora is in late medieval stage, they don't have centralised post system, not mentioning telegraph nets or radio, so goldpacts may operate from a local branch, not connected (at least not quickly connectable) with other local branches. They don't have a uniform (once again, due to early ages), so when someone is running at you in full plate with bloodied axe you can't identify him as your fellow. So sometimes they clash, like real world soldiers attack friendly targets due to poor communication, or artillery setting friendly fire etc. In such unconnected world, the only way to operate a spread organisation is being like alchogolics anonymous - your central office issues core rules, sets principles and gathers statistics, but local groups operate on their own, with sometimes years for a letter to reach central HQ. When you see enemy marked as "Goldpact Knight" - it is in-game marking of the unit for the player, it doesn't mean that your party understands that it is one of their kind.

     

    Your experience in a private army corp is very interesting, btw.

    I can see this and you are right.  Like you said there are central posts for the orders but because of lack of communications and no known uniform (you do not carry a banner around saying you are a GP Knight) I could definitely see confusion.  That being said.... the player characters order is noticed by people and commented on in some occasions so people do recognize you on the spot in many instances (especially Kind Wayfarers)....maybe you are wearing some type of badge??? lol like you said it takes some eye closing.

     

    I had more fun in the military then as a contractor because you are less limited. Like I said it is not true mercenary work, you are not calling in a fire mission on some bad guys as a contractor or kicking doors down...I got to do all that in the military.  As a contractor  there are no offensive operations you mostly work as an augment to some defensive detachment guarding a post or a large base.. you can only act in self defense, an attack on your post, but it was good money :)  

     

    PS I guess I could just avoid those areas or let the mercs attack my stronghold and rebuild it in order to "avoid" my order.  If you think about it, it is impromptu that you are there, you had to stay in the Dyrwood because of some affliction so your order likely thinks you are dead.  You are not reporting to them and whatever you were going to do was not completed and like you said its not like I have some form of instant communication line like satellite communications, HF radios or phones lol so any letter I send may take months to reach the closest chapter, if that courier doesn't get killed by some random monster or best on the way lol

     

    PS PS This is one of the reasons I like Kind Wayfarers the most.  You do not need mental gymnastics to find a reason to be there.  

     

    PS PS PS: I think Bleak Walkers in general are what you describe.  The guy in the quest is just a sorry excuse for one.  That is why he can only be called off by you if you are one as well.  You can tell him.  That being said because of the favored dispositions I am sure the order attracts a lot of blood thirsty people looking for an excuse to murder.

  11. I always hated "flat" paladins of DnD (classic early editions, later they allowed them to be of any alignment), but I greatly enjoyed roleplaying goldpacts in PoE. When you really think hard, should you take the quest or not, don't feel shy to negotiate price, or refuse the quest completely, but if you take it - you do it no matter what. Like literally you "Let the whole Rome burn down, but the contract be executed".

     

    And if your employer refuses to pay or tries to change the terms on the fly... well, let's say...

     

    you better pay a goldpact

    As long as the employer pays they don’t care if it forces them to do something outside the original contract. It says in the character creation screen on the order description.

     

    I always had trouble with the Goldpact Knight role play wise because many enemy Paladins are Goldpact Knights and they all fight you on sight. It would be cool if they gave us diologue to ID ourselves and avoid the fight. When you are the Lord of Caed Nua “mercenaries” attack the keep and some of the Paladins are GP Knights. Also the one in the endless paths and at Magrans Fork. These guys would not be so successful if they fought themselves. I was a contractor after I got out of the military and while it’s not true mercenary work it’s similar (except your company can’t take contracts to fight allied governments, you aren’t true neutral)I can’t see a company lasting long if they take and act on contracts to fight itself, killing its own personnel.

     

    The Darcozzi do at times fight themselves because they are royal guards for a noble family that’s broken so I get that but I don’t from GP Knights.

    • Like 1
  12. As I understand the lore, being a PAL in PoE is being in a certain state of mind, and in DnD it is being on a certain side of morality scale.

     

    If you are very-very sure of your own morality code (even if it seems doubtful or completely disgusting to some others) you are able to "ignite" your soul and do some soul magic.

     

    So, it seems that in Eora you may be, let's say, extreme nazi, or religious fanatic, or small dogs hater, but if you are very sure that your cause is just, and better for the greater good, you will be able to do things, that in DnD are associated with "light side of the force".

     

    I really like the idea.

    Sometimes terrible people do terrible things, but their faith in their good cause keeps their psyche from collapsing and even gifts them great inner power.

     

    In DnD if paladin commits a certain act he is "fallen", and the kind of act is usually prerecorded in rules and judged by GM (or the game engine being the GM) = objective judgment.

    In Eora the paladin himself judges his or her acts, if you are ok with your soul, feel no regret - you are still a paladin = subjective judgment.

     

    That is more evolved and mature view of paladins IMHO.

     

    So, let's say I am a goldpact. For me a contract is holy. Even if this contract is to kill a group of robbers, and among them there is a pregnant thiefgirl. I kill a pregnant woman, but my view of my actions as "holy" actions is not doubted, so in my eyes I remain a holy warrior, have "something of LIGHT", etc. Makes sense.

    Agreed

    • Like 1
  13. I find it hard to believe when you see so many people on so many boards claim that they play on Path of the Damned, So I just wonder how the Community here was going to play on their first play through?  Also I tried to make a poll, not sure if they work here or not, I'm sort of new. I hope polls are allowed, i did not see anything in the forum guide lines against polls. Also this is my first Topic so if there was a huge discussion about this a few years ago I missed it.

    Why hard to believe?  I have almost 2k hours played and have only done one (the first) play through that was not Triple Crown.  I have lost many times and started over again, I have also won and thats the sweet part for me :) I like the pain!  Checkout this Real Time Tactical RPG called Battle Brothers.  I always play that on Iron man as well, that is real pain.  Pain is good, pain is what I want if I am to weak to win.  I deserve to lose.

     

    part of the kick for me is too make is seem like it was when I deployed overseas.  Make a mistake and die no restart.

  14.  

     

    (SonicMage117)

    "2.) To balance the experimental systems and functions. Some people may not understand how this works but from a developer perspective, developers will realize that too complex is never good. Balance things to make things easier for players to grasp while introducing new experimental systems ensure for better times from new fans and nit worrying about people saying "It's too hard!" And leaving a bad review for your game."

     

    So catering to idiots for more money, even though the game got 3.3 mill more than what they needed.

     

    Don't defend them man, we are funding them so they can make video games for a living, they are living the dream, they could have least have kept the dream pure for more than one game.

    Greetings new member of our gracious cult!

     

    Do say, young pup, I admittedly do like your style. Hearken what I must say now...

     

     

     

    There is another variable to consider in which you may not enjoy but I shalt attempt to explain anyway to answer your question. You see, if we are being completely honest, most members here are actually casual rpg players. So with their input, one could rightfully and reasonably assume that they have manipulated Obsidian into doing this with the mindset of "It doesn'tmatter if you guys wanted to make a hardcore game, we paid and we want an easier game than Pillars 1. Our money, our say!" Which is, realistically, never a good thing.

     

    So, with that explained, I guess it's not so much defending Obsidian but shedding light on which the backers (excluding me of course) are to blame for shaping the game into being more and more different from ithe dev's original vision. If the game gets too dumbed down, it may be because Obsidian realizes that the majority of player base asked for it or... needed it - more likely the second one. Either way, the signs are not good. That is my official response on the matter, however, this is just a humble opinion based on the evidence seen and heard. Take it with a grain of saltiness and not a dose of toxic pepper-spray that you will no doubtly take it for anyway.

     

    Curious to see your next response...

    https://youtu.be/_WiwOojDTrs

    +1

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