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gnoemli

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Everything posted by gnoemli

  1. so, one attack with two weapons goes 4s and one attack with a twohand 2s... so i attack twice with more damage with a two hander in the time i do one attack with two one hand weapons??? this can't be right, as there would be no advantage in using two weapons...
  2. for all who haven't seen the live feed: http://www.twitch.tv/paradoxinteractive/b/611493909
  3. ohm what does this mean if there's something like + 20% firedamage on a weapon? +20% base damage (in the example NCarver 10) or +20% after all the damage calculation (26.9) ?
  4. I know i allready made a topic about this in the discussion forum, buuut i think this could be seen as a Bug: The Weapons infopage/description got no information at all about weapons attackspeed... so, the only things i look for when chosing a weapon is, how much damage does it make and what accurancy/deflexion bonus do i get. So i'm allways gona chose a two handed weapon, as the 1H Weapon style talent doesn't give that much a accurancy bonus. So Obsidian, pleease give us some information about attack speed, i don't care if its in percent oder in decimal number or what else, just an information that lets me gasp if weapon "a" attacks slower than weapon "b" thanks a lot folks
  5. well i can't say a lot about shilds, exept that i got the same feeling... i never gave my fighter a shild, as he goes down faster than without and does muuuch lesse damage... As for weapons, like i said in an other post, the light ones don't get there chance to shine... in special if you compare shortbows to longbows... or a 1h sword with a wo hander...
  6. well from a role play perspective it would make sense And like i said before, i would remove or hard nerf spellcasting in shifted form, so there would be no problem with overpowerd...
  7. no problem :D But i like your idea of being able to shift outside of battle... running as wulfy through the woods
  8. öööhm sry Hormalakh, which beta are you playing? ... this may have been true a while ago, but at least in the newest release, this isn't the case anymore also in picture: what i meant with the shifting icon being there twice after/before the shifting bug
  9. ok, at least i didn't miss something... but yes, in my opinion a MUST they have to add
  10. Is it just me or is this really missing? Cause the way i see it (just by the informations show on the info page of the items) i got no advantage at all by choosing a Huntingbow over a Warbow.... the Warbow does more damage, so I'm never gonna use a hunting bow.... am i missing something? This is something they really should add...
  11. hehe werwolves were the only ones i played But they got quite the natural armor class and attack, which stacked with equipment bonuses (except armor and weapons, if i remember right) plus, in my opinion the important part, their attributes shifted completely. I know a lot of people didn't like Cernd but he saved my party more than once thanks to wolfy @Gfted1: okey, when not taking out spell cast, then why not giving a penalty in casting time or higher "deadtime" between "spall casting time" (sorry don't know the right words in english :D )
  12. yes, why not taking out spell casting while shifted but making the shifting forms more powerful and not just a "optical gadget"???
  13. this is a sure way to get the bug but not the only time it appears... had this issue also in middle of Battles...
  14. @sensuki: exactly my opinion... full access to spell list is a must for the expansion...
  15. if you don't mind... as i would hate it if this goes forgotten: osx-druid-shapeshift
  16. For me its the Chanter and Cipher... the two of them, specialy in combination with a druid makes me want to play without a wizzard... somthing i never expected... not in a D&D spiriual successor
  17. same happens to me on OSX but i'm not editing my party with the console command but with the Key 'P'
  18. Shapeshifting form of the Druid seems to hang/malfunction often 1. Create Druid (Orlean/Elf) 2. do something and save game 3. shapeshift in fight (often the shape shift button/icon is there twice) 4. character doesn't shapeshift
  19. sounds interesting, something i should try... but one question, how did you make your party, as i don't seem to be able to save/load my game after removing a bb partymebmer? (playing on OS X)
  20. thanks baller for the news, i'm now downloading :D Have a great Break folks
  21. thanks for your new release :D Any news on the morning OS X release? and just out of curiosity, how s the status on linux side? Did the change of Unity version bring the change we (all) hoped for? Greez and merry Christmas to all of you
  22. sad news... just one question: will there also be an OS-X release? as all we got till now was only one baker beta for the Mac...
  23. Bester, your the Man Thanks @dev's pleeease insert an option to set our own zoom range
  24. Emphasis mine. Is that response surprising? The magic/spell selection in the IE games was a massive part of what made them what they were and are. Aside from the narrative and general glorious adventure, it's perhaps the most iconic part of the greatest success among the IE games, Baldur's Gate 2. Where gaming really changed after it was the word you use frequently within this quote: "balance". That word is the poison which has largely afflicted cRPGs since 2002 second only to the epithet: "streamlined". Both the individual spell design and the ability to access them all made the IE games have a spell system greater than the sum of their parts because it allowed the player input to utilize them beyond intended or imagined use. This is a major legacy of the IE games. The spell casting in PoE does not appear so much balanced between classes as it does fragmented. This is a stark contrast, and gives the wizard class in particular an unsatisfying and contrived feeling. Is it not worth considering that perhaps the class limitations through spell selection are simply not desirable means or ends? You Man speak out of my soul, i couldn't explain it better even if i tried. All we want is beeing able to create our own version of the magic using Class (Chanter, Cipher, Wizard), a posibility more to give it our own touch and thats one of the most important and challenging parts in this kind of Game.
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