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dr membrano

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About dr membrano

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    Chicago, IL


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  1. I'm a bit late to the beta crowd but I have played 392 a couple times through now. My first impression is that there is a massive amount of potential for this game to be really good but only if some of these fundamentals are fixed properly. For one, it happened to me 3 times that looting was obstructed because of a corpse. Luckily each of these times nothing of any value was lost or missed as I loaded up the game and checked it out. However, in previous crpg's I've been burned by having to choose either to load the game to a much earlier save or go without major loot, or more crucially a
  2. I agree that the wizards could use some change. My take is that they're somewhat limited. They have a few targeted damage spells and a couple multi-target spells. While I feel as though the damage and speed are appropriate, it also feels like the spells are really specific, even as to be named after a specific person. I understand that the devs were trying to get away from generic "fireball", "shock", "harm" spells, and that's cool, but at the same time the spells are for use in combat, against enemies, and there's a certain level of energy efficiency required on the wizard's part. I thin
  3. it's definitely not that best kind of game for a live stream but just because it's the first look and I won't see it again for several months I'll watch a few streams.
  4. Yes, Arcanum was buggy as hell and some of the characters were bland as hell BUT The story line(s) were excellent, the writing was very well done and fitting to the setting. These tie into the mechanics smoothly as well. There are actually good opportunities to use each skill and because you really can't be both a magician and technologist there's ample room for replays. There are many patches for the game that fix many of the bugs (not all) and even expansions for it; both of which show the potential the game has if it's done properly. I don't think that Arcanum needs a sequel, i
  5. So because this is a role-playing game are promancers in favor of allowing anyone to romance anyone else or are you all suggesting that there be prescribed relationships that occur between certain individual characters automatically? Isn't it discriminatory to prevent me from having a gay interracial romantic relationship of my choosing? Can we also talk about how difficult it would be to role play a love interest with a non-player character?
  6. I think the inventory in Arcanum is done really well. You get your inventory space but you also have a belt which can hold 10 items irregardless of their size. This is useful for carrying one sword that takes up 1/4 of you inventory or large pieces of machinery/building materials. Ultimately it's all judged by weight and long before you reach your absolute max carrying capacity you become encumbered and are only able to walk... slooowly.
  7. I think that in most games I've played there's been a large emphasis on wizardry and magic which, while totally justified, leads to spellcasters having an edge over other builds. Not that a warrior with a greatsword isn't fearsome but there's typically a spell that is overpowered and easily abused. Not to mention that there are new/different characters types in PoE (like the monk) which I should use... which is purely personal, I enjoy new things.
  8. What they SHOULD do, as with all other items sent through customs, is wrap it in a t-shirt and declare it as "gifts and chocolates". They'll be none the wiser.
  9. First go around I'll be doing wizard; it's a cop out but if everyone in the game is somewhat magical it does make sense. I'm really interested in monks and godlikes though so I'll definitely be looking to get one in my party so that I can see how they work without having my whole party depend on me figuring it out from the start. Second go around, provided I like them, a monk will be my choice.
  10. I think this is really a conundrum of single player games. An economy cannot function on the needs of one person. Typically, in MORPG's, there are several players who each have different requirements. Even on a smaller scale within a party in a SPRPG, you buy things that you don't need but someone else in your party does. The rest of the games economy is purely imagined; what might the inhabitants of the city want from the local gunsmith? There are just very few examples of other customers being simulated. Typically games will have a restock point, where if you sleep for a day and come back th
  11. somewhere they discussed how the leveling up would work. They tried not to make it a long grind for levels or for loot but at the same time it'll take more than a few hours to really make meaningful progress. Honestly it's too early to say how many points is adequate because there are more attributes that are parceled to NPC's in PoE than in other games. It may be easier to live off the environment rather than rely on gaining levels just to have one useful component for your character. Now, if they have "unlocks" that require a certain level and are the "bonus point" for gaining that
  12. I hope beyond "dungeon-delving" puzzles there are some that require acquired knowledge from the game. They mentioned that they don't want people to be able to walk through the endless paths in one run. Does that mean just because it takes too long and the NPC's too difficult or could it be that your character doesn't yet have the experience to be able to solve them. I think there's room for a lot of the individual puzzles to have their own side-quests to old sages for ancient bits of wisdom or for Gordion Knot-esque unconventional wisdom.
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