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SteveThaiBinh

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Everything posted by SteveThaiBinh

  1. Oh, I know. It was Kristen. Or possibly Maggie?
  2. Am I supposed to know what this is about?
  3. More humour throughout the game, to offset the overall darker feel which was also good. My favourite joke is the Twilek on Iziz who wants you to touch his...
  4. The first time you play through, you want the influence system to be as 'realistic' as possible, to provide an immersive experience. When replaying, you want it to be as transparant as possible, to allow you to manipulate events to guarentee the outcome you want, or at least a different outcome from before. For all its imperfections, Kotor 2 was a decent attempt to marry two conflicting aims. As others have said, I hope they keep the system and expand upon it for NWN2, because I think it has a lot of potential.
  5. Hmmm, thought I heard it somewhere. But probably not in anything official, so I guess I was wrong. However, the point holds for General Grievous and Darth Tyrannus. i.e. that they're having trouble finding names for villains that don't sound a bit silly. Sion was actually a pretty good name.
  6. If you have been to Dantooine and got Disciple, he morphs back into his true form, a lab station in the medbay. By the time the attack is over, he's got his 'chameleon field' working again, though alas it only affects his appearance, not his personality.
  7. Malachor: Mal = bad So bad things will happen there. Honestly, not the most inspired choice by the original settlers. They were asking for trouble. If you're choosing a name for your planet, choose something that won't sound cool as a Sith base or centre of galactic Evil. Planet 'Bob' works for me.
  8. I tended to use Kreia, Atton, T3 and Bao-Dur most, because I found them earlier and there's more of a sense of being on an epic journey with these characters. Depending on the planet order you choose, some of the other characters just turn up too late to arouse the same interest.
  9. Ooh, the Priory of Sion. Memories of Gabriel Knight 3 and the Abbe's French accent. As for Darth Sion, it sounds cool (I guess), and to be honest, I think they're running out of things that sound cool. 'Darth Grievous' is pushing it a bit in my opinion.
  10. Why didn't Sion kill Kreia on the Harbinger? The same question arises for why Sion and Nihilus exiled rather than killed her when they defeated her at Trayus Academy. I don't know if Sith Lords have a history of sparing their enemies, but I doubt it. I can accept that Sion may have some mixed feelings about killing her, since she was his teacher. But Nihilus?
  11. If you talked to her soon after you got the crystal, it wouldn't have worked. You need to wait until you've gained a level or two, so that the crystal is no longer 'attuned' to you. Then she'll upgrade it.
  12. Yes, and they so rarely want to rule the galaxy because they have innovative policy solutions to social deprivation or inner-city housing. Unless you count Taris. Still, Malak is the better Sith Lord, in that he fulfills all the stereotypes. We don't want subtlety in our Sith, we want crazed sociopaths and Malak delivers!
  13. Ideally, you would want to have several possible endings for each character, depending how their stories had progressed during the game, i.e. went LS/DS, Jedi or not. This would be the logical end result of the influence system, it would have increased replayability, and satisfied more people as you can save characters you like and send those you don't like (Disciple, anyone?) to their dooms. If Obsidian ever intended anything so ambitious, there must be a lot more cut material than has been found on the disks, and this may 'leak' (unofficially) in the coming months. I still suspect that Obsidian gave up on these alternative endings quite early on, because of the complexity involved.
  14. A machine, but unlikely to be GO-TO itself. Why endanger yourself by running around the galaxy with a habitual planet blower-up? The real GO-TO droid is probably somewhere else, controlling your droid from a distance.
  15. The speech-bubble joke isn't terribly funny. Actually, it isn't at all funny. But the way they're standing together like they're chatting in the queue for the supermarket checkout, and Malak with his arms crossed like he's in a huff, raised a smile at least.
  16. They did a great job, creating interesting and engaging characters and some subtle story elements. The dissatisfaction with the seemingly rushed ending is a testiment to how good the rest of the game was. I hope Obsidian will take it as such.
  17. I wondered this, too. I thought it might be some kind of e-voodoo, that you could do terrible things to me if you had my savegame.
  18. Here. It's lots of mods combined, apparently, although you can choose not to install them all during setup. http://members.shaw.ca/t7nowhere/mod_hlpn.htm
  19. Depends what order I played the planets, and who got jedified first. I notice that Kreia gives an opinion about each of your choices, but I never reload to try different combinations, so I don't know if she's being consistent with her judgements or just being a pain.
  20. I just downloaded and played the mod for the 'sacrifice ending' in Kotor 1 for the first time. It was really good, very romantic and sad and all that. There were a few other mods that changed bits of the game, including resurrecting (rather improbably) a character who had died on Taris. Everything seemed to have the correct voice actors, so I guess this was cut from Kotor 1 by Bioware rather than made up by the modders. So that got me wondering, what was the reaction from fans when they discovered this cut material? Was it anything like as strong as with Kotor 2? I have to say, playing these extra bits didn't make me feel that Kotor 1 was released incomplete, whereas reading the 'cut ending' thread for Kotor 2 made me feel exactly that.
  21. Bao-Dur was there too, I think. He said that he turned and looked at the Exile's face as he/she ordered the use of the Mass Shadow Generator. And Bao-Dur, though not a Jedi, is force sensitive, so any eruption of evil energy should have affected him too. It did, I suppose, in that he was apparently really angry for several years afterwards. Perhaps whatever shields him from Kreia's mind-spying also protected him from the full effect.
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