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Everything posted by Meshugger
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The Escapist: The Rise and Fall of Troika
Meshugger replied to Morgoth's topic in Computer and Console
That's a false claim. Ask any professor in marketing and they greatly disagree with you. There are several books about the subject of creating new markets, consumer awereness, and consumer needs where there aren't any. -
The Escapist: The Rise and Fall of Troika
Meshugger replied to Morgoth's topic in Computer and Console
Wow, things got a little heated here. Troika said themselves that they completely lacked the necessary knowledge in management, so i don't see any reason to debate that. Without any competent manager or producer, they got in a situation where they couldn't keep promises to the publisher nor the skill to negotiate a better deal. According to themselves, they were artists without the any business sense. As an engineer in information technology, i have learned that the business-people and the engineers usually don't agree on anything really. In order to make things work out as good as possible, one should have a producer with a master degree in both engineering and enterprising, or someone with a degree in one area and great interest and understanding of the other. -
Sadly, the best memory of Ford that i have, is when he manages to hit his head at the door on the presidential helicopter.
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The Escapist: The Rise and Fall of Troika
Meshugger replied to Morgoth's topic in Computer and Console
Unless the article is written by The Economist, one should expect som level of fanboyism when reading about Troika. -
The Escapist: The Rise and Fall of Troika
Meshugger replied to Morgoth's topic in Computer and Console
Interesting read, it doesn't bring anything new, but it sums it all up nicely: They would want to return to make great games, but not as company owners. And Anderson leaving gaming all together and started selling real estate? hahah :D -
is there a difference between rpg and fps anymore?
Meshugger replied to Kalfear's topic in Computer and Console
I just thought that i would just pop in and say "hello" -
Awesome! (w00t)
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So, you're telling me I need friends in order to enjoy a Wii? Crap, another useless accessory. How much do those go for, nowadays? <{POST_SNAPBACK}> Think of the same experience like a good game of poker with your drinking buddies :D I pre-ordered mine for 269
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yummy!
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So, you're telling me I need friends in order to enjoy a Wii? Crap, another useless accessory. How much do those go for, nowadays? <{POST_SNAPBACK}> Think of the same experience like a good game of poker with your drinking buddies :D I pre-ordered mine for 269
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BREAKING NEWS! NEW GT:HD FOOTAGE LEAKED TO YOUTUBE! NEXT-GEN GAMING BEGINS WHEN SONY SAYS SO! Movie! Screenshot! Looks a little too good to be ingame imo.
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So, you're telling me I need friends in order to enjoy a Wii? Crap, another useless accessory. How much do those go for, nowadays? <{POST_SNAPBACK}> Think of the same experience like a good game of poker with your drinking buddies :D I pre-ordered mine for 269
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Arcanum, that's a game that i should install some day.
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It doesn't matter if the technology itself is new or not. It is however, the first time a major console company has implemented it as a standard though. I bought myself a Wii earlier this week, and i can tell from a personal experience, that it isn't a gaming console in the sense of the PS3 or the Xbox360 (mine has been collecting dust for a while, Gears of War might change that, when i do bother to play it). It's more of a fun experience with your friends. Think of a gaming system that is based on the experience that one have while playing Guitar Hero on the PS2 and you see why graphics have little matter when playing a game on the Wii.
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Been there twice actually, stayed near Obersdorf. While i wouldn't call them the euro version of red-necks, but they have a habit to over-romanticizing to the past a bit too much now and then (I'm talking about the time when the Keiser was still alive, Castle Neuschwanstein and all that).
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ZING!
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What on earth are you blabbing about? When did I say that ME isn't what Bioware defines it? All i said was, that with the ME universe, i wouldn't mind if they did an fullblown FPS with stats (like Deus Ex) instead of an Action-RPG.
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Whether that's true or not, Mes, that conclusion is just a knee-jerk reaction. This opinion would carry much more weight after the game is released and you've actually played it. Prejudging a game by the way it "looks" is similar to discriminating against a person without getting to know them - sure, it's easy, but it's also somewhat shallow. <{POST_SNAPBACK}> Now, now. Comparing the first impression of the character of a person to the content of a Bioware is not something that i would normally do. I do like Bioware games in general, they usually have great production value through and through. What made me sceptical about this game's substance is the following: - In the first video, the woman in the bar says something like "The machines! They're coming back! And powerful people want you to be quiet!". Unless Bioware is trying to fool the player with ancient race that are coming back YET another time, if find it tedious to play a trilogy based on that assumption alone. - At first, i thought that when the main character grapped the barkeep and gave him a little taunt was just to show of the technology and nothing more. But in the second video, there was little choice on how to deal with the situation. Playing a game like this isn't immersive IMO: NPC1: We have to help them! NPC2: No! that isn't our objective of this mission! With possible answers being: [Regular] Yes, i agree with NPC1 (normal animation) [Regular] Yes, i agree with NPC2 (normal animation) [Angry] We have to save them! (angry animation) [Angry] No! We a mission to do! (angry animation) Compared to other RPG's, this seems like they're taking away the choice of the player being able to read and carefully analyze their dialogue before answering. I wonder why they didn't combine the best out of both's methods, instead pushing one and letting the other stay in the background. - Second, the combat seems off. It looks like they're either trying to to Republic Commando or Halo with stats, without going all the way out on FPS department. Deus Ex did it good, and System Shock 2 aswell. Bloodlines on the other hand, failed. Bioware has a great oppurtunity to make a great FPS with RPG-elements, but instead they have to do something in-between, which has so far failed to impress me. When Mass Effect was announced at first, i found it an interesting concept, but instead, it seems like a very straightforward and simple game set in space.
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Oh please ... when "roleplaying" in a video game you pick the response that you want. Whether it's an "angry" (evil most of the time) response, a "nice" response, a "neutral" response, a "greedy" response, or whatever. It's no different before, only this time, instead of reading dialog the entire game, it's broken down into the basics of the response, and the real dialog is acted for you. Of course, I can see how it's horrible. I'd rather my characters stand there waving their arms pointlessly and not interacting with anyone around them or showing any emotion. That's real story-telling. It's no different, just put your pessimistic outlook on the game aside and you'll realize that. <{POST_SNAPBACK}> (something's wrong with the forum database, i didn't see your post until Spider responded to it) My point was as Spider mentioned, that i'm worried about this emotional response. It is great in a theoretical sense, but I usually play sarcastic, evil or good characters that relies on wit and intelligence to get through. So far, this game has only shown taunts and other drivel which characterizes a regular fighter. Hopefully it may just be a selling point for ADHD people out there. And why not a combination of those two? You can read your text and still see an animation that suits the response of your character. This way, skills (if there are any like this) like awereness, wisdom, intelligence, diplomacy and bluff can be used WITH a nice animation to it.
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True. But i seldom agree with the majority of consumers. By their standards, Oblivion is the best RPG ever made and every RPG after that should be compared to it. Anyhow, i see Mass Effect as a game with many interesting features (lots of exploring, many planets, graphics and facial animations) but with little substance.
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Still progressing slowly in NWN2, just finished the trial in Act II.
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Ancient Robots eating everything alive every 50000 years? One could almost go as far as claiming the story to be a complete ripoff from Vandread. If the final boss is a lonesome child (or any lonesome entity) who is eating everything living in order to maintain his/hers perverted immortality, then it will certainly not be the best story ever.
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Not sure why you're still confused. It's emotional based dialog. You have your general emotion responses, and your character "acts" out the corresponding dialog. Over analyzing perhaps? <{POST_SNAPBACK}> And there you have what many people in this forum is concern about. Instead of role-playing as an rational thinker with high intelligence and wisdom, we're forced to play a character that only answers through his or hers emotions. ...i definately hope that it will not resort to that.