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Everything posted by Azarel

  1. This is what happens: https://www.dropbox.com/s/0zl54dpj8ud10ep/WagesBug.jpg?dl=0 Just keep loading the same save. Eventually it will happen. It is infuriating. You can lose all your money not just 10%. One load took me from 27k to 2k and another one to 1.
  2. Still happens I 'm afraid but you don't notice it like before cause there is no floating text overflow. Went from 9k gold to 300g in the time it took to finish fort deadlight (AND I was stealing everything but the kitchen sinks).
  3. Platform: Android Since last 2 updates I have been having problems continuing my party's progress. The continue button was unresponsive and after deleting the tutorial party it became grey and unusable. The only work around is pressing start, selecting the campaign, selecting the saved party and then going into the campaign map or the current scenario or the card management screen. This happens regardless of the status of the party ie in the middle of an adventure or after the adventure. Has anyone else seen this?
  4. Don't know if this applies to your case but sometimes when you select a card from a pile or deck and it gets enlarged it hides the "draw/take" buttons. Try dragging it to your hand (or deck depending on spell or effect). It should work.
  5. Exactly like Hawkmoon says. Some monsters need other checks besides or instead of combat to defeat. Satyr needs dexterity or acrobatics. Siren needs wisdom. A villain further down the campaign needs a successful diplomacy check and the magic tag to defeat. If in doubt check the card.
  6. Are you also talking about Leng Spiders? cause those have Diplomacy check as default and you have to change it to combat before being able to use spells with attack descriptor. Scarlet Walker is immune to poison and a few other elements as Jenceslav pointed. There are however bugs like that. Hidden beast for instance has a combat check before you act that if you fail you bury cards. On this first check you can use weapons and spells with attack descriptor. However, on the actual combat check to defeat it you can't use weapons or attack spells. Go figure...
  7. Yes but spells played from the emerald codex are supposedly banished after being used regardless if you have divine skill or not. Invoke is buried instead of being discarded after use and that's why it isn't banished. It's obviously a bug. Hadn't notice that. Good to know!
  8. Wild cards such as Full Packs (if you acquire a weapon, armor, or ally bury a card) COUNT Boons that if you fail to recharge them get buried like Karzug's Burning Glave or the Wand of Enervation DON'T COUNT. Only tested those two but I think it should be the same for others. Most High Ceoptra that forces you to bury instead of discard when damaged COUNTS. Skulking Vampire that if undefeated buries 2 cards from your discard pile DOESN'T COUNT. A little trivia from my investigation which I found peculiar was that when using the emerald codex and playing the Invoke spell, the spell doesn't get banished afterwards and goes into your collection. Both invoke and the emerald codex count towards the daily. Only managed to play a couple of games so couldn't test more. I still would like to see how Black Monk and Ghoul Bat factor into this but I begin to suspect that Ripe's initial suggestion that the daily counts cards buried from hand is closer to the truth.
  9. Not disagreeing with you. My point was that what triggers the bury action is not the determining factor. Whether it is a player power, location,or bane it doesn't matter. I am not sure if it is an issue of whether it happens from your hand or from your discard pile or from your deck. I think it has to do with how high it is on a chain of events. If it is the primary result of an action then it counts if not then it doesn't. In the case of the farmstead it is a secondary effect after being discarded. Need to put it to the test next time the daily shows up. My guess is that events that force you to bury cards after being discarded will not count. So need to test this vs Black Monk (bury all your discard pile) to see if it matters where you bury from Zaelsar (bury a few random cards from discard pile) just to make sure Ceoptra (bury instead of discarding when damaged) Ghoul Bat (bury magic cards after using them) Wildcards that force you to bury discarded cards Any other insight people?
  10. Good call! Had forgotten about that. Give my regards to NausicaƤ! So I guess we can call this thread resolved
  11. Just checking... has anyone used it to close a location? ever? Teasing aside the card doesn't work as intended. During the close location check you only get the "discard to add 1d10 to check" option.
  12. Runewell-induced bury action also counts towards the daily challenge and is in fact the fastest way of achieving it, along with using Amiri. So the initiator of the bury action doesn't seem to be an issue.
  13. According to the support team this will be dealt with on an upcoming patch so I mark this as solved. Thanks people!
  14. I keep noticing a discrepancy in gold total between the banishing for gold phase and afterwards. This mostly happens when I have also received gold for completing a daily. However, after finishing another adventure, the total seems to be what it should. Also on a few occasions I haven't received money for finishing a scenario but I attributed that to bad luck and losing connection to server. I will take a note and screenshots for next time to be certain.
  15. Don't know about the daily but as far as the weekly challenge is concerned you can claim the gold by going to the main menu, pressing the challenges button then going to pickup rewards tab and press on the gold button. That should credit your account with the gold.
  16. After finishing Cabin in the woods I went on to level up my characters with the last power feat the were going to get. When I reached Seoni I was ready to give her the acid blast, however, it was nowhere to be found and I was forced to give her something else. Her arcane blast was upgraded all 5 steps to True arcane blast and truth be told the icons were occupying the total width of the upgrade window so that might have been the issue. After the level up I checked her power feat tab and it was still available (the acid blast feat). I would wager this can happen to any character having more than 5 upgrades to a power feat. Anyone else seen this before?
  17. Rejoice! Now the item cannot be used in combat. Problem solved. Valeros and Amiri are sad but I guess sometimes sacrifices must be made for the greater good. Joking aside I haven't actually tested if this works in non combat melee checks; only that it doesn't work with combat melee ones. The item still works with fortitude checks. Oh well, the item was too OP for combat.
  18. Having the same issue. Even turning off some special effects and reducing brightness doesn't help. If I recall well the game was initially developed for tablet and only came out for phones a bit later.
  19. UPDATE: The ability works with outsider demons (Succubus, Shining Child, Hellhound, Alu-Demon sister) but not with undead (mummy, plague zombie, zombie giant, ghoul, ghoul scarecrow, ancient skeleton, zombie minion). I haven't been able to test with all. It is worth mentioning that I am using sun Kyra outfit not the original. I find it weird no one has run into this bug before. All I find is people getting stuck after using heal.
  20. General (For all issues) What platform are you on? What version of the OS are you running? Android 5.1.1 What model is the device? Sony Xperia Z1c What is your PFID#? 39BC381DBE8420F Gameplay Is pass & play on? Is permadeath on? No, no Tutorial, Story Mode, or Quest Mode? Story mode Characters in Party? Kyra, Ezren, Merisiel, Seoni Location of each character? bug happens regardless of location of others; they may be on different locations or in the same as kyra Turn Order? bug happens regardless of turn order Scenario & Scenario Difficulty? This bug persisted on 2 normal and 5 Legendary scenarios. What card was encountered when the issue occurred? various undead banes mostly Zombie and skeletal minions but also Zombie giant many villains and a few other undead. Haven't seen if this works on demons yet. Did the issue occur on the first explore or a subsequent explore? it is a persistent bug irrelevant of circumstances Did other characters aid the check? What did they use to aid it? no Was the encounter a Horde? Mostly yes but not exclusively After upgrading Kyra's ability of healing after vanquishing undead to also include demons the ability stopped working at least with respect to undead. After defeating an undead I don't get the prompt to either heal or pass (yes I have cards in the discard pile). I haven't been able to test it with demons. Anyone else experiencing this?
  21. Shouldn't we receive 1000 for each level 40 character? or is it 5000 for the first and +1000 once if you have more. I'm asking cause I had all characters at level 40 and only received a total of 6k gold
  22. Was playing on quest mode and my sausage fingers activated permadeath. I was playing oblivious to the fact and I lost Ezren. Sure I raged a bit but then I said hey ok I ll start over 30 lvls are not that hard. As soon as I added a new Ezren to the party his portrait turned grey and got a lock icon. I can't click on him to view him, delete him or anything. I am forced to always play with him in quest mode. I want to try new parties, any ideas on how to fix this? He also has pretty good items so I 'm reluctant to delete him.
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