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Showing content with the highest reputation on 04/28/12 in all areas

  1. 1. (Personal highest regarded choice) - A Fallout style original RPG in scifi (not in space, though), cyberpunk or steampunk setting. - Isometric (default) camera (but with options to zoom in and out, and camera rotation). - Tactical turnbased combat. - Partymember control would be nice but I wouldn't hold it against the game if it was not there. - Properly complex and rewarding characterdevelopement and overall rulesystem. - Multipath multisolution quests. - Lots of dialog. - Choices with actual consequences. - Moral ambiguousness in the setting and stories. - Adult themes handled in adult manner. - Themes of political powerplay, racism, religion, violence, etc. - More down to earth plot (no nameless random chosen one saving the world from an ancient evil). - No minigames (in the sense of lockpicking and hacking in New Vegas and Fallout 3), but all actions being done by character according to his/her skill. ...in a nutshell. Serious business. :D 2. Another game in the Planescape setting. This time with well done TB combat. 3. Another Vampire: The Masquerade game.
    1 point
  2. I would like to see an rpg in the vain of planescape, mask of the betrayer, and kotor 2, with a focus on philosophy and metaphysiscs. I've always loved obsidian just because you're one of the few companies that makes me actually think as I play. I'd like to see another game with things like themes and metaphors and other fancy-pants literary terms.
    1 point
  3. Forget 3D. Assuming your artists can create beautiful pre-rendered backgrounds of the quality of the Infinity Engine games I'd prefer a large quantity of beautiful, unique, 2d maps over maps with recycled 3d assets. As for setting, don't listen to us. Pick whichever setting interests you. We want you inspired, not rehashing old ideas to satisfy the fans.
    1 point
  4. Idea 1: Turn-based robot RPG in which the player is a "AI Master Program" implanted in some lowly maintenance robot. Throughout the game, you can have your AI core extracted from one robot body into another, more advanced one, with each body being fully customizable and upgradeable. Every major situation or combat encounter can be tackled in different ways depending on what body you're installed in, be it some robo-puppy, a 12' military-grade juggernaut, or an android love-bot. Object of the main quest: cross the galaxy, kill the baddy/deliver the package/attain self-awareness?. Overall motif of the game world: depressed, fractured, but increasingly eccentric humanity that has almost forgotten how to build or even maintain its technology. As a robot, you're either worshiped or hunted down for your parts. Many pop-cultural references to robots of movies, literature, etc.
    1 point
  5. I'm sure everyone at Obsidian must have a dozen ideas in their back pocket that they've always wanted to pursue, but could never sell to a publisher. I say indulge yourselves. Find something you really want to make and just do it. If I had to express an opinion, than I'd say that anything in the neighbourhood of "oldschool" deeply non-linear isometric RPG would make me very happy.
    1 point
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