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Joseph Bulock

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About Joseph Bulock

  • Rank
    Cinematic Designer
    (4) Theurgist

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  • Location
    Costa Mesa Ca
  1. Sorry, I should have read through the whole thread . I'm not sure either comment was directed at you personally though. Not to make excuses, but a lot of the reasons why we can't post too often have already been mentioned. We're pretty busy making games, and also, we don't often have a lot that we can say. I probably delete 3-5 posts a week before I hit the reply button, just because I'm not sure if I'm overstepping the bounds of what I can or should say.
  2. You guys give good presentations. Glad people enjoyed that. I'm always very happy to talk to gamers, so hopefully we'll get to do more talks at PAX again. I love PAX.
  3. Gadgets! Fire can burn through armor very quickly, and being able to place your grenades all over Omen's stage can help a lot, as it helps you find him as well as damage him.
  4. That outcome at actually isn't a veteran only option... Really...I wasn't able to do both with Operative and Recruit (Albatross/Sie)...some Intel missed or bad choices I made in Dialogue? I won't give specifics, but we do have checks based on backgrounds other than Recruit and Veteran, as well as skill ranks.
  5. That outcome at actually isn't a veteran only option...
  6. Changing the duration of the timers is very likely impossible, as the duration of each of those decision points was set per instance of the choice. Also, the duration of the choice display doesn't actually determine when the scene will go onto the next node, so if a way was found to alter how long the choice display stayed up, the actual dialogue scenes would not behave as expected.
  7. If you're going for no kill, you likely want to go stealth, pistol, and some ranks in martial arts, and likely some toughness. Taking an enemy out with martial arts doesn't count as a kill. Shock traps are also your friend.
  8. Hacking minigame. You have 60 seconds to get the install playing, but if you fail armed guards burst through your windows and attack you. You might just want to wait for the unlock...
  9. That's it! I'm probably gonna pick Freelancer all three times unless the other backgrounds have some influence ala Mass Effect. If not, i just feel better allocating points myself. All backgrounds get reactivity. Much of it limited to the tutorial level, but there are checks waaaaaay down the line that can occur based on your background.
  10. I can't disagree more with him (not new, at all) about Tri. For a very, very long time, I've suspected that Yahtzee is A) not very good at skill based games and B) plays games for about 3-5 hours. Talking about Monster Hunter Tri without talking about the epic boss monster fights that you're going up against on a constant basis is like talking about a mario game without mentioning the platforming.
  11. That first scene was all Shon Stewart, lead cinematic animator for AP. Once again, glad you're enjoying the game, and I look forward to reading more of what you guys think as you get through the game.
  12. Glad to see so many people enjoying the game. You guys are making my day.
  13. The veteran stuff has what will feel more like the director's cut sort of stuff, the goofier stuff, and the VO that was just too distracting or over the top for the first experience. The recruit will mainly funny things where they make fun of you for being a total noob. I'd recommend doing a play through on a "standard" background, then recruit, than veteran, not because of the dialog choices, but because with three playthroughs, you will see a decent chunk of the branching content. Not nearly all of it, but with three playthroughs, you'll see just how big of a game you have with AP.
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