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So basically by having my comment moved here and ignored by the once great entity of employees from the Black Isle's, the moderators have decide to discriminate against left handed gamers. ...lulz nice

 

Ah to shame old boys...

 

101 on how to loose money, troll on polite requests and alienate your buyers.

Edited by Kingsclaw
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Then on top of that, the animation motion seems to continue and I can't stop it, so I'll be flailing at air for a second, which can make things feel unresponsive until you get used to the 'space'.
The characters perform multi swing combos if you just keep pressing LEFT MOUSE button rapidly. You can stop the combo after first or second swing, but not after the final "special" swing triggers. (Knight uses 3 swings in both 1H and 2H-mode, Anjali uses 4 swings with staff and 3 swings with fireballs)

 

I also found triggering defensive roll insanely frustrating when combined with RIGHT MOUSE movement. Sometimes he rolls as he should, but sometimes he just makes short fake, like lunging forward but stopping, so he never completes roll and I get hit.

Edited by trulez
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So basically by having my comment moved here and ignored by the once great entity of employees from the Black Isle's, the moderators have decide to discriminate against left handed gamers. ...lulz nice

 

Ah to shame old boys...

 

101 on how to loose money, troll on polite requests and alienate your buyers.

Yes, clearly, mods consider lefties Untermenschen, not worthy of a thread all for themselves. :rolleyes:

There were too many controls related thread, so they got merged. And I don't see why not replying to you means devs ignore you.

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Adding my 1% to the complaints about the control scheme and demo in general; it's damned horrible, and had I wanted to use an xbox controller I would purchase the damn xbox version. Keyboard and mouse have been the de facto control method for pc gamers since the introduction of the first home pc, and still work perfectly fine when applied in a reasonable manner by competent developers. Another pre order cancelled, having purchased the first two in the series I doubt I will buy another if this is what it has been reduced to, a half arsed console port.

Edited by Hexcaliber
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Adding my 1% to the complaints about the control scheme; it's damned horrible and had I wanted to use an xbox controller I would purchase the damn xbox version. Keyboard and mouse have been the de facto control method for pc gamers since the introduction of the first home pc, and still work perfectly fine when applied by competent developers. Another pre order cancelled, having purchased the first two in the series I doubt I will buy another if this is what it has been reduced to, a half arsed console port.

 

No

 

No

 

No

 

First off the mouse is actually not as old an peripheral and for a time the keyboard was the only control method.

 

Secondly PC Gaming mid-end of the 90s + very early 00s relied heavily on joysticks regarding many flight sims.

 

 

That said, naturally the control method in this game is way sub-standard but IMO is workable after putting a little time in it.

Edited by C2B
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Makes me wonder do all of you "I only play with mouse&keyboard" guys/girls play sport games with keyboard as well? :rolleyes:

For someone who grew up playing with TAC-2 and Sega's gamepad it's not that big of deal to pick-up and play pc games with a pad as well if the controlling works better on them...

Hate the living, love the dead.

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(Knight uses 3 swings in both 1H and 2H-mode, Anjali uses 4 swings with staff and 3 swings with fireballs)

 

I also found triggering defensive roll insanely frustrating when combined with RIGHT MOUSE movement. Sometimes he rolls as he should, but sometimes he just makes short fake, like lunging forward but stopping, so he never completes roll and I get hit.

Lucas has a 4-swing combo when in 1H-mode.

 

For your roll problem, I think this happens when the cursor is not far enough from the character.

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  • 2 weeks later...

A pretty simple AutoHotkey_L example, hope will be useful to some1.

I rely on GetKeyState() and a Loop (run every 30ms) :ermm:

 

P.S. I'm new to AHK scripts so avoid tech. questions.

Works for me, hopefully will for You also, but don't bash me if it doesn't.

 

 

#Persistent
HotKeys := Object(), HotKeyStates := Object()

; Config HotKeys here..
HotKeys["Up"]		:= "w"; arrows -> WSAD
HotKeys["Down"]	  := "s"
HotKeys["Left"]	  := "a"
HotKeys["Right"]	 := "d"
HotKeys["Backspace"] := "Esc"
HotKeys["Home"]	  := "c"; Show character
HotKeys["End"]	   := "f"; Inventory
HotKeys["NumpadDot"] := "r"; Show path to quest
HotKeys["Delete"]	:= "q"; Toggle 1H/2H
HotKeys["Numpad0"]   := "e"; Interact
HotKeys["Numpad1"]   := "1"; Power 1

; Mute default keys
for key in HotKeys {
Hotkey, %key%, mute
}
SetTimer, checkKeysStates, 30
return

; Mouse binds work great without workarounds
XButton1::Space; block key
XButton2::1	; power 1 key

checkKeysStates:
{
for key1, key2 in HotKeys {
	if (GetKeyState(key1, "L")) {
		if (HotKeyStates[key1] != 1) {
			Send, {%key2% down}
			HotKeyStates[key1] := 1
		}
	} else {
		if (HotKeyStates[key1] == 1) {
			Send, {%key2% up}
			HotKeyStates[key1] := 0
		}
	}
}
return
}


mute:
return

Edited by kulmegil
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You can always tell what item is for which character, er, because theres a giant face behind or above the item when you pick it up or view it in the vendor window. And all items are sorted by character.

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