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Posted

The bit about the "coolest thing" was hilarious, and sadly the most interesting bit of the interview :lol: Don't take me wrong, I think the questions were good and the interviewer very professional, but we didn't really learn anything new in it. Still, thanks for bringing this to us!

Posted
The bit about the "coolest thing" was hilarious, and sadly the most interesting bit of the interview :lol: Don't take me wrong, I think the questions were good and the interviewer very professional, but we didn't really learn anything new in it. Still, thanks for bringing this to us!

As intriguing as MCA's response was, I already regret reading it. I usually don't put too much effort into avoiding spoilers, but that sounds like the sort of thing that would be much better to experience without any expectations.

Posted
The bit about the "coolest thing" was hilarious, and sadly the most interesting bit of the interview :o Don't take me wrong, I think the questions were good and the interviewer very professional, but we didn't really learn anything new in it. Still, thanks for bringing this to us!

As intriguing as MCA's response was, I already regret reading it. I usually don't put too much effort into avoiding spoilers, but that sounds like the sort of thing that would be much better to experience without any expectations.

 

I read it yesterday and already don't remember exactly what he said.

 

Must be why I can read spoilers and still enjoy games... :shifty:

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted

Blind Grenade throw?

 

Damn! Obs is one of the very few developers where they put stuff in their games that I think I would put it my games if I worked on games. Sounds very cool.

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