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  2. I have hydra but they don't hit that hard, running the focus that gives SUPER Ball Lightning, and I have an affix where Unstable Currents is proc'd, and Crackling Energy that novas. So every now and then I get an electric circus, it seems too kill things. Will check if I have any other gear to change things up.
  3. Wait, I don't get it -- you were breathing in the smoke without realizing it until you were outside?
  4. Are you playing the Unstable Currents version of the Hydra build? That one has just way too much visual clutter, the Ice Shards variant is more than good enough damage if you just want to finish the season journey and much less chaotic. Actually, don't really need Ice Shards/Hail of Verglas. You can make do with just using Ice Blades, Lightning Spear and Hydra all the time. 's an uncharacteristicly low APM sorc build that's viable in this season.
  5. Hey, some of these are real gems. Fetish Locator in particular.
  6. Same. I've been using ESDF for movement since Quake 1. WASD is TERRIBLE for ANY game. The HAS to be a way to rebind the Gather mode.
  7. Today
  8. Yes my backpack as well and my sons who is playing with me. We cannot get to them! How can we get them back?
  9. Hello all, I'm a Grounded veteran and so far I'm enjoying Grounded 2 (solo, wow difficulty, always first person view). There have been some much appreciated quality of life improvements (in particular, a clear descriptions of stats and effects, but also less spongy enemies, easier to make buildings and consumables such as bandages, moss torch not requiring grass etc.), but I think that it could still really benefit from some gameplay tweaking. Below some (actually many) suggestions (and possible bugs), which I will try to group by topic: Rapid menus [BUG] Grounded had 3 rapid menus, which could be switched with the mouse wheel. I see the option within the keyboard settings, but it does not appear to work for me, even when trying assigning it to another key. Please restore the 3 rapid menus if they were not actually meant to be in this game. Grounded allowed to assign a random item to a slot, based on its category (food, melee weapon, healing items etc.). This is still the case at the beginnig of the game, but once a specific item is assigned to a slot, it doesn't seem possible to assign a slot back to random items anymore. More specific item slot categories, possibly based on the new classes (e.g. daggers, staffs, two handed etc.), would be useful. While it is possible to cycle between random items of a category by repeatedly pressing the related hotkey number (unless it's a food/heal item, in which case it will be used), it would be more practical to let us use the mouse wheel to do so, either while holding down the number or within the wheel menu that can be opened holding the key "V", after moving the mouse towards a certain slot. It is not possible to quickly switch between mutation sets anymore, which is very useful in combat. Please allow us to assign a key to it. Throwing weapons [BUG] The spear throwing works properly only the first time. Subsequent spears in your inventory will be thrown completely out of target. Other weapons (I tested daggers and hammers) have botched trajectories also the first time. In Grounded, all weapons could be effectively thrown, not just the spear. This was a fun and effective combat strategy, which allowed to take on stronger enemies from a safer distance and also allowed to harvest grass/rocks quicker or more safely (e.g. you could throw hammers at the burning charcoal), as throwing is comparable to a charged hit. The above bug and the elimination of the pebble axe/hammer in favour of the omnitool has stripped us of these gameplay options. Please introduce back some resource cheap hammer/axe/dagger for combat and throwing. CANDY SPEARS! I'm usually wary of creating candy arrows also in Grounded as they are lost after one use, and (lots) of candies were later needed for infusions. Relatively easy to make (reasonably weak) candy spears (e.g. grass rope + candy pieces + hard grass) could add lots of variety to the early game. Rocks cannot be thrown (or used to punch) anymore. They were particarly handy to make berries fall, without the need to worry about getting your arrows or spears back. Please restore this feature. The new cheap alternative to the pebble spear (larva + ant parts) is very much appreciated, as the bone trident or sting spear were quite troublesome to make and thus quite risky to throw, given the risk of them being lost (sometimes due to clipping through the floor), so much so that I would usually skip them in favor of the rusty spear. However, I think the larva spear should be as strong as the bee sting spear in terms of damage, with the latter providing additional bonuses to make up for the more expensive ingredients (e.g. it may apply the pollen effect when thrown or in case of critical hits). It would be fun to be able to throw weapons while riding insects, maybe by pressing R while holding the right mouse button (thus having the insect parrying in the meanwhile). This could create a new playstyle and even a new mutation (e.g. named "centaurus") may be associated to it. A mutation could be associated to throwing (all) weapons in general. Parrying and bows Bows don't let you parry anymore, as the right mouse click now provides a (very appreciated) zoom function. This however makes you really vulnerable in close encounters and promotes cheesing, as rolling is not very suited for first person combat. A possible solution could be to trigger the zoom only when an arrow is being actively fired (left and right mouse button pressed at the same time), otherwise the rigth click will allow you to parry. Is not possible to abort firing an arrow anymore (in Grounded, parrying did the trick), which is annoying as a candy arrow will be lost. A key, like "Q", may be assigned to it. RESIN ARROWS! Simple arrows, infused with resin, can be fired as it is to slow down enemies or after lighting them to apply the burning effect (they may be shown either as lit or not in the ammo selection wheel bound to the key R key or be lit singularly with another key) . Parrying without weapons or shield equipped should be possible if an upper body armor item is equipped (with certain armors providing bonuses to it). This could make the unhanded playstyle/mutation more viable. Thirst Thirst rate is annoyingly high, especially when trying to build somecomplex structure (hunger, on the other hand, is fine). With a level 2 mutation (75% rate), it takes less than 14 minutes to go from full to imminent death, and the level 3 mutation (70% rate) is really not worth investing 3 milk teeth for it. In my opinion it should take around 20 minutes with no mutation/bonuses, up to 30/35 minutes with a level 3 mutation. A water dispenser would be greatly appreciated in the omnitool/starting lab. In Grounded, with the canteen equipped, you would drink with the right mouse button, while you would punch with the left button, which was useful as it allowed to punch grass to then quickly collect the water dropping from it, but with the inconvenience that you would drink (instead of parrying) when ambushed (and oftentimes oneshotted) by a charging larva. In Grounded 2 you can punch only with an empty canteen, otherwise the left mouse click will let you drink (although now thankfully you will be able to parry if a shield is equipped). My proposal would be to assign a different key for drinking from the canteen, for instannce "R", so that punching is still possible with an half full one. Base defence Attacks are too brutal for solo players, which basically forced me to move most of my base inside the semi crushed soda can near the first lab... Spike strips do little damage even to smaller enemies, break very easily and require rope and hard grass to build. More effective and cheaper traps are necessary and would be also fun to design. Something like simple spikes requiring just a sprout and a couple rocks to build (similar to Sons of the forest). Glue (resin) traps, possibly inflammable. Tripwires to trigger falling rocks or throw arrows/spears etc. You should be able to have all you insects patrol your base. Mixed suggestions You should be able to hold your breath for a few seconds when exposed to rotting food or stinkbags. In most cases it is instadeath and it doesn't make much sense if you think about it. Berries should roll away when hit with the omnitool. They shold be crushed after the first hit like in Grounded. A debug option is needed for unreachable spears/arrows (even deleting them) as their icons will bug you (pun not intended) for the rest of your game, especially if they happen to be in areas you come by frequently. There should be the option to view icons/waypoints only when peeping, to avoid them constatly floating in your screen. Insect should contrast cheesing by trowing rocks at you (if they do not fly or have ranged attacks), if the grass you are standing cannot be cut. Bugs letal sizzling applying immediately after dismounting the soldier ant, about 20 minutes after fighting a bombardier beetle in the grill area (non sizzling while riding it, but I appered to glow red in dark environments). I'm not sure if it was due to the beetle or exposure to the charcoal. Eating mints, drinking water, staying in water, applying the red berry bandage, level 3 fresh guard mutation did not prevent me from dying almost instantly. The only think that worked was riding all the wasy to the south and dismount in the freezing area, which quicly replaced sizzing with the freezing effect. Cold protection percentages is shown as 50% with the mite hat, 50% with the level 3 spicy mutation (each let you resist 10 seconds before freezing onset). It is shown as 75% when you apply both ( you resist 20 seconds) but as 100% if you apply neither (you resist 5 seconds). I think this last case should show 0% (I assume the percentage represents the reduction from a rate of freezing of 20%/second). I hope this is helpful and clear enough (I play in Italian, so I may have mistranlated some items) and thanks for bearing with me up to this point
  10. same for me got . we have to move with arrow quite difficult
  11. Work problems this week have made my depression resurface. So today I felt so bad, I thought I couldn't breathe and that I would collapse on the floor. So I dragged myself downstairs to check if there is a nice wind in the garden and maybe sit there, or close the garden door and drag myself back upstairs and collapse in bed. When I got to the garden I found myself face to face with a nearly solid cloud of smoke. To the point where you would have had trouble to see your extended arm. And as I had all windows open, the smoke was getting throughout the house. Turns out it wasn't depression. Idiot neighbour across the street had a kitchen fire in the restaurant. I guess it is "just" smoke inhalation.
  12. I really like the unique weapons, I’d love to see more of them as the game goes on. Maybe include a handful of unique materials, just enough to make 4 weapons, (1 for each party member.)
  13. Une mise à jour graphique pour Grounded sur nintendo switch 2 serait la bienvenue !!
  14. Can we go back to the way grounded bandages worked, in G2 any damage stops the healing overtime effect from working rendering them basically useless in a fight.
  15. Same, rebind is a mess, and cannot go forward while building because I have an AZERTY keyboard. This shouldn't happen in 2025
  16. So my back pack on 2 occasions has glitched outside the map boundaries. How can I rectify this?
  17. Maybe try going higher or reloading the game and seeing if it resets the height of the bee? Sounds like those guys went extremely high and ive noticed my bee is sometimes lower than max height when I load in but then climbs higher if I try to get closer. Did you hit an invisible wall or something?
  18. I've spent the last few days trying to fix this issue, and tried everything the internet had to offer. My partner and I both got the game, we're in the same room, both have all the same settings front to back. I can access multiplayer but she gets the ^^^^ same message every time. She's got Open NAT. Crossplay enabled. No multiplayer restrictions set. Her own forwarded port on the modem and near perfect wi-fi connection. We've reinstalled, updated, and every other trick in the book. Can anyone offer a new suggestion? I know it's in preview state but knowing it works for others and for me is making this really frustrating. Thanks in advance!
  19. While I am in love with the buggies and really happy about being able to ride them, I am not so happy about hopping off to do something and it walking directly in my face and making me interact with it instead of what I was trying to do. It automatically follows when you ride, which is fine and all, but it would be nice if follow actually meant follow with a reasonable distance from the player and not 'walk all around and on top of me and get directly in my way.'
  20. I feel like scorpions don't have a home or range. No matter where I am on the map, there is a huge scorpion that feels like it is pathfinding towards me at all times. When I do kill it, it's right back on top of me shortly. If I can keep away from it, I can kill it. Bows shred it when you hit it in the tail, but I shouldn't have to be fighting a big or little scorpion every five minutes.
  21. DO NOT WASTE YOUR TIME DOING THIS! THE BEE WILL CONTINUE TO GO HIGHER! MODS DELETE THE POSTS ABOUT STAIRS!
  22. I feel like having more than one buggy of the same species is pretty useless especially in solo. To make it worth our time maybe we could put them inside some kind of watch tower to defend our base from raids or make them work in a sawmill, a farm or a mining camp to collect ressources when we are busy doing something else.
  23. Idk if I'm the only one who would like this option but maybe add a character creation storyline shows that more then just kids got shrunk. I would love the ability to make my own character they can have generic and you can make it so that their voices can be male or female and then adjust tone maybe just gives a little bit more immersion and I feel would bring a lot to the game. It is a survival craft we all played the 1st one loved it and now it's time to make it even better. Lots of great suggestions here as well.
  24. As title says. We're both on steam, crossplay is not enabled, my name shows up in the 'shared with' menu on his game, yet when I try to load a multiplayer game I have no saves available.
  25. So my save file going from 0.1.1.2 to 0.1.1.3 has my base and inventory as I left it but my personal weapons and inventory seem to be from a previous save. I tried loading multiple 0.1.1.2 saves and auto saves, they would load the environment and my base as I left them but load the same personal inventory and weapons for each instance.
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