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  1. Past hour
  2. I keep getting this message any time I try to join my own shared world that I created since the update and it doesn’t even show any more recent saves since we kept playing after that with someone else hosting
  3. Today
  4. Please make bigger bugs be able to climb smaller branches. It’s lame that they can’t because I just cheese them. I stand on a branch they can’t get to and snipe them. Not realistic. I should be running for my life because why can’t an orb weaver climb a branch?
  5. Im just going to wait for them to release a patch because I've tried basically everything and it still won't work
  6. Every time you log out your red soldier ant mount disappears and you have to find a new one, it's frustrating. We are playing on PC GamePass with 4 friends and it happens to all of us.
  7. I can't connect my Microsoft account to steam. I initially got the game on game pass and then decided I wanted to own it in my steam library because steams system is so much better and updates and what not would be quicker. It says I'm not connect to my Microsoft account and when I try it says welcome back and then when I click on multiplayer again it repeats the same message. 'You need to be signed into the account'. I have tried all I can think of. Signing out of game pass, running steam as admin, etc but the only thing I can think of is the shared world we play on was created by me on game pass and it's somehow tied to that. I won't delete the save incase I lose the world for my friends but I am just wondering wether this could be the issue otherwise I am at a loss with what it could be. Any advice from anyone would be appreciated and if not at least I've put it here so obsidian knows the problem. Keybinds not saving and the music being so loud at start up until you hit any key to continue to the main menu, are two other really stupid issues that seem like such rookie oversights too.
  8. When charging the saved game, the game breaks into desktop computers, I get a list of mistakes. At the end of the error list is Kernell. The game works without a problem two hours ago. I have been playing for several days without any problems. Now it breaks me when charging the record. What to do with it?
  9. I am getting exactly the same problem on Series X and cloud. My Xbox account is logged in (correct profile showing at the top right) but I get this message everytime i click Multiplayer. Have tried "quitting" the game from Xbox home to remove any quick resume problems....have tried reinstalling...all to no avail Grounded 1 works fine ... just Grounded 2 is screwed for me at the moment. I have two very frustrated boys that cannot play together
  10. Hi, After todays patch my game crashing after trying to click continue, new game works but after first save game crashes too. I tried to reinstall game on PC (Microsoft xbox app). Im running on ultimate gamepass so I tried to install the game on xbox becouse of crossplay. Unfortunately on xbox game crashes same way. Need fix asap. Thanks ps. Grounded 2 rocks! Cheers
  11. Sorry for the late reply, I don't think that's possible based on the available scripts sadly https://eternity.obsidian.net/game-data-formats/scripts
  12. https://store.steampowered.com/app/3843520/The_Temple_of_Elemental_Evil/
  13. Hello, me and my friend found a few bugs 1 if you die in the hedge on the webs that you have to walk on your bag goes through the map and is sometimes unobtainable even when you do the fix thing 2 my friend cannot see my username in a multiplayer game. Console- Xbox series S/X
  14. My ant buggy turned invisible and i cant interact with him. Altough i can see his marker. And i dont know how this happened, i just realized he was gone. And i cant acces a save from before. Ive tried to get a new one but when i try to retrieve it the game says that i already have one following me. This means that i can never get a ant buggy. And its really hard to get the spider buggy without one.
  15. Pause the game. Game repair. Recover backpacks. but it’s a one time use. So only use when important
  16. Check ID 205 of the same file. I think it has the same issue.
  17. I just think adding a dragonfly boss would be cool. They've got the best success rate for catching prey, and they're wicked little beasties.
  18. Only if it's frozen and cubical Even then all they have to do is chase him away with the COVID vaccine.
  19. Wouldn’t it be for the love Pete lmao
  20. Hi! I've been playing Grounded since early access back in 2020 and haven’t stopped since. I’ve invested countless hours in the game and I absolutely love what you’ve created. With Grounded 2 on the horizon, I’m bursting with ideas that I believe could make the game even better. Here are a few suggestions I’d love to share: 1. Dual Trinkets System (Passive + Aggressive) Allow players to equip two trinkets—one passive (e.g., fall damage reduction) and one aggressive (e.g., bonus crit damage). These could be separated by slot types, like a necklace and a bracelet or belt. It would improve quality of life by reducing the need to swap trinkets constantly. A fun example: an aphid trinket that gives a speed boost—so we don’t need to constantly switch to aphid slippers during combat, which was quite annoying in the original game. 2. Level Platforms for Building Right now, platforms (tested with clay) seem slightly tilted, causing chests and crafting stations to stand unevenly. It would be great if platforms could auto-level to avoid this and ensure builds look and function cleanly. 3. Expanded Combat and Skill Tree System The combat in Grounded 1 was amazing, and in Grounded 2 it feels even better—especially with the double dagger leap! I’d love to see even more weapon-based abilities or maybe even a full skill tree. Think of a double-jump with daggers or a fast triple-shot ability for bows. A system like this would add progression and encourage grinding materials to unlock and upgrade combat skills. 4. Replace Wall-Mounted Boosts with a Head-Based Skill Tree (This one is most important to me) Currently, placing bug trophies and stuffed insects for passive boosts takes up a huge amount of space, and forces players to build massive bases. Instead, I suggest replacing this system with a bug-head-based skill tree. Each insect could drop its head as an item, and collecting enough would unlock upgrades. Example: 10 Wolf Spider heads = Increased damage vs Wolf Spiders 10 Aphid heads = 100% chance to get Aphid Juice 10 Water Flea heads = Full oxygen refill on kill, instead of 100% in grounded base game for each kill. This would promote grinding and give you endless design opportunities, while still letting players use insect heads/trophies purely for decoration if they want. 5. New Weapon Idea: The Weed Blaster 2000 Crafted from a weed killer fluid found in small puddles on the ground. Players could collect it with a canteen, use a dispenser to make small chemical vials, and craft the Weed Blaster 2000—a backpack-mounted sprayer gun with hoses. It sprays the pesticide liquid to damage insects. Bonus: The chemical vials could also be used to coat base walls or floors for passive base defense (damaging bugs that walk through it). 6. Automatic Ominent Turrets No explanation needed—auto turrets for base defense when the player is away would be awesome! Grounded has been one of the most unique and enjoyable gaming experiences I’ve ever had, and I can’t wait to see where Grounded 2 takes us next! Warm regards, Omelly
  21. same issue it is very annoying and still no fix for this yet.... well, I guess I will move on to something else.
  22. Dear Obsidian Team, I've been playing Grounded since early access back in 2020 and haven’t stopped since. I’ve invested countless hours in the game and I absolutely love what you’ve created. With Grounded 2 on the horizon, I’m bursting with ideas that I believe could make the game even better. Here are a few suggestions I’d love to share: 1. Dual Trinkets System (Passive + Aggressive) Allow players to equip two trinkets—one passive (e.g., fall damage reduction) and one aggressive (e.g., bonus crit damage). These could be separated by slot types, like a necklace and a bracelet or belt. It would improve quality of life by reducing the need to swap trinkets constantly. A fun example: an aphid trinket that gives a speed boost—so we don’t need to constantly switch to aphid slippers during combat, which was quite annoying in the original game. 2. Expanded Combat and Skill Tree System The combat in Grounded 1 was amazing, and in Grounded 2 it feels even better—especially with the double dagger leap! I’d love to see even more weapon-based abilities or maybe even a full skill tree. Think of a double-jump with daggers or a fast triple-shot ability for bows. A system like this would add progression and encourage grinding materials to unlock and upgrade combat skills. 3. Replace Wall-Mounted Boosts with a Head-Based Skill Tree (This one is most important to me) Currently, placing bug trophies and stuffed insects for passive boosts takes up a huge amount of space, and forces players to build massive bases. Instead, I suggest replacing this system with a bug-head-based skill tree. Each insect could drop its head as an item, and collecting enough would unlock upgrades. Example: 10 Wolf Spider heads = Increased damage vs Wolf Spiders 10 Aphid heads = 100% chance to get Aphid Juice 10 Water Flea heads = Full oxygen refill on kill This would promote grinding and give you endless design opportunities, while still letting players use insect heads/trophies purely for decoration if they want. 4. New Weapon Idea: The Chemical Blaster 2000 Crafted from a weed killer chemical fluid found in small puddles on the ground (haze-area). Players could collect it with a special canteen, use a dispenser to make small chemical vials, and craft the Chemical Blaster 2000—a backpack-mounted sprayer gun. It sprays the pesticide liquid to damage insects. Bonus: The chemical vials could also be used to coat base walls or ground for passive base defense (damaging bugs that walk through it). 6. Automatic Ominent Turrets No explanation needed—auto turrets for base defense when the player is away would be awesome! Thank you so much for all your work. Grounded has been one of the most unique and enjoyable gaming experiences I’ve ever had, and I can’t wait to see where Grounded 2 takes us next! Warm regards, Omelly
  23. Hey there Whenever I go and chop down clovers or sometimes acorns at the moment the leaves/items drop down and immediately start vibrating on the ground in random directions it's honestly quite bizarre and I have no clue what could be causing it
  24. Ice cream cart needs more enemies possibly a frozen roach or something instead of immune to gas immune to fresh
  25. hoping for more variety to the mounts Possibly a caterpillar slow moving but has tons of storage space for moving between bases (Also maybe later on you can hatch it into a butterfly and use it to teleport between different spawn points)
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