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irosabujosa joined the community
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Gongonzola, serrano ham, spicy salami, and Castelvetrano olives.
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I have experienced it as well. I also find them on the ground sometimes, but when I go to chop them sometimes they just fall through the map. That glitch could be related to another problem where weeds disappear when you chop them. I’ve been having issues with grass as well. It took over 50 game days for some grass to respawn in parts of my map.
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
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YungGodd22 started following Constant Crashing - Xbox Series X
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YungGodd22 joined the community
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DubGamer started following Red Soldier Ant Buggy disappears
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Red Soldier Ant Buggy disappears
DubGamer replied to jpmeireles08's topic in Grounded 2: Technical Support (Spoiler Warning!)
Xbox player here and I’ve lost my buggy. I died and they were no where to be found when I respawned. They don’t show as able to summon and building an ant hill didn’t bring it back. -
DubGamer joined the community
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Invyzable joined the community
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QoL, building, gameplay improvements
Raven Scar replied to Jeremiah Busch's topic in Grounded 2: Feedback & Suggestions
I agree but also say that territories are going to be a big thing, ie. Red ants will attack black ants in force if it gets too close to the hill and vice versa -
i understand what your saying but i find no issues besides the Buggys getting stuck on terrain. That said Petit and Petite are both correct with Petite being the feminine and Petit being masculine, it may be reflective of your teen. As Orb Weavers, they do attack, where i used to live, we had a small area out back many would call a garden, the only greenery was a foot high bush that was home to dozens of Orb Weavers and watching them, I can confirm they are territorial, they don't like other weavers in their home and will threaten then attack, so being attacked while riding one through anothers territory is perfectly normal behaviour and adds a layer of realism
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johanneskorz joined the community
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ChuckHoops joined the community
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Stuffed bug suggestion
Raven Scar replied to Raven Scar's topic in Grounded 2: Feedback & Suggestions
I've noticed as well, unless I'm missing something, that only the adult scorps and roach is there the nymphs and lings and jr aren't buildable, would love to have a family of scorps lol - Today
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Crashes
Donaldray86 replied to anthonypace3484's topic in Grounded 2: Technical Support (Spoiler Warning!)
Happening to my my wife and I too on xbox, we may get 2 in game days by before a crash, sometimes it only 1 day. -
Alexis Colvin joined the community
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william.objective joined the community
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Vileace started following Recruiting ants not working since update
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After the update, the ability to recruit worker ants is no longer working. My buggy does the recruit animation with the black "fog" effects, but no ant will become recruited. I made sure to be at various distances when trying, and I attempted to recruit workers who were not carrying any food, but nothing seemed to work.
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A few ideas/suggestions for Grounded 2
Alynxkia replied to Milk's topic in Grounded 2: Feedback & Suggestions
My brain latched onto the “player slingshot” in that first post and now I can’t imagine anything more fun than having my character yeeted through the park via a questionable contraption formed of stems, clay, some rope and bug rubber. -
mangu80 joined the community
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alundra120 joined the community
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I like this idea. It should be possible as the armor manikins do have poses. We’re just applying that feature to several different shaped to manikins. I want to be able to make smaller versions of some of the large stuffed bugs. Don’t get me wrong, the full size ones are nice, but in the majority of my builds I would like a more manageable size.
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Im on Xbox series X and crashes are still happening consistently. They happen anytime after 30min of gameplay up to almost 2 hours of gameplay and sometimes multiple times during a gaming session. The amount of time between crashes is inconsistent. The fact that it will crash is the only consistent thing. The patch claiming to decrease the crashing issues has done negligible fixes to my gaming experience on console. Anyone else feel like they are having more issues on console than those on PC?
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In my game the unknown woman’s attacks always happen at 10pm the night after I get the first notification that the attack is coming. I happened to be on a log/stump that was part of the fence the first time and found those logs make for easier encounters as not much can reach you. I don’t know if the attacks are supposed to be as consistent as I’ve experienced them. There are times when I go to sleep and I get the warning that I might be attacked in the morning, but that is never happened. Personally I would like the hourglass icon too either remain on screen (discretely) or be in the menu I can access.
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I'll add things I notice here as I go. For example, I forgot to mention that the Orbilète mount sticks a little too close to us when we walk and follows us. Sometimes it even lands on objects we try to pick up on the ground.
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QoL, building, gameplay improvements
Alynxkia replied to Jeremiah Busch's topic in Grounded 2: Feedback & Suggestions
The buggy having a chop level upgrade is request a lot of players want. My opinion depends on what they’re going to do with the black and fire ants. I suspect both are going to be buggy options and that the black aunt would be able to chop down tier 2, and that the fire ant will be able to chop down tier 3. This would mean the red ant would become fairly obsolete after obtaining the next tier ant unless the black/fire ants can’t carry as much. Now, if the black and red ant do not increase the tier level that can be chopped and instead can go into biomes the red ant can’t, then I totally think we should be able to upgrade our red/black/fire ant’s mandibles. -
QoL, building, gameplay improvements
Jeremiah Busch replied to Jeremiah Busch's topic in Grounded 2: Feedback & Suggestions
One we thought about while playing last night is buggy being able to "chop" at the same level as your Omni tool. -
Hi everyone, happy to be testing this new installment. I must say I'm eager to see more; the game looks promising. I'll add the little things I noticed. Just before the fight with the stranger atop the BurgL statue, the opponent calls us "little larva" (in French). Be careful, the E in petitE is missing. I think it's a shame to change the basic keys between the first and second games. For hours, we used R to consume food, now it's F. When we pressed TAB, we went directly to the inventory; it was better that way. Bandages have become a thing for the weak... You have to run and kite to use a bandage... in the end, you have to farm for hours to make smoothies. Regarding mounts, it's a brilliant idea. However, my spider vanished when I arrived much too quickly at the outer entrance of the "Flowerbed" outpost, where the yellow barriers are. My mount crashed into the barriers and returned to its nest at my base, and it was impossible to get it to return until I interacted with the nest. It would be smart to ensure that the same species as our mount wasn't hostile towards us. Which makes sense; one orb doesn't attack another, and neither does a red ant. It would be nice sometimes to not always have the same creatures attacking us. Omni-tool The idea is nice; at first, I wasn't keen on it at all, but using something other than science to improve it could add a little something extra to the game?!?! The only annoying thing (basically) is that E is for picking up objects and HOLD E is the interaction to use the Omnitool... and sometimes it gets stuck when you have to pick up objects, it cuts... Construction! So... sorry, but I'm not at all a fan of the circular construction mode... I really miss my menu interface. Besides, the current interface is not intuitive at all, not very practical, and visually, the old one was really more interesting. I think this mode is there to avoid having a long list like in the old interface, but it would be enough to classify them by component. For example, we select the construction mode, we choose structure, like in the first game, except that here, it offers them by type: Grass then stem then gravel, etc. And so we end up with the walls, floors, stairs made of grass first, then everything made of wood, etc., etc. I would find that more practical. Parrying I already had trouble with parrying in the first game. When I parry with my shield, normally I click at the right moment. In Grounded, parries have to be done five years in advance, and I find it breaks the combat immersion a bit. Quarz and Marble I think that given the size of the map, there should be twice as many spawns of these upgrade compositions. You still have to wander around for a few hours to barely upgrade your gear. Maybe do something related depending on the chosen difficulty. Lenient = lots of resources / Medium = average / Merciless = limited resources. Graphics The game is beautiful, but I think there are still some optimizations to be made. Grounded 1 at 60fps and maximum quality, the computer is fine, Grounded 2 at 60fps and minimum quality, my CPU and GPU are constantly loading, and yet I'm playing Sea of Thieves at 120fps and maximum quality, and it's stable. The PC only slows down when there's a shipfight. Milkmolar To say that I've played 15 hours, I had to find 8-12 teeth, and as for the megamilkmolars, I find it a shame that you need a level 2 hammer to break them. The Unknown Woman's Attacks I'm having a little trouble understanding exactly when the attack will take place. Several times, she announces that she's going to attack. I notice the purple circle around the hourglass decreasing, but suddenly I'm attacked even though it seems like the timer isn't at zero. I had the misfortune of grabbing a red ant egg, the one for crafting the mount, and I dropped it on the ground where I picked it up, and ever since, I've had an ant egg icon on my interface... something should be done about that too, because if you accidentally grab the item, you end up with a useless icon on your screen. ^^ Now let's talk about day and night. I'm having a little trouble with having so many minutes of daylight and nighttime. In spring, we have 18 hours of daylight and 6 hours of nighttime, which I think is pretty good. In summer, it's closer to 12:00-12:00. And in winter, we have a little less than 12 hours of daylight. But above all, I won't lie to you, like in the first game, I play with the gamma at 100%. Games where there's nighttime... it's horrible... all it takes is a ray of sunlight in the room we're playing in and we can't see anything on our screen. So yes, I'm happy to use a torch in a cave or tunnel, but on the rest of the map, a white light like the light of a full moon would be really comfortable in terms of gameplay, because I have to say that for the moment, as soon as it's 7 p.m. in the game, I'm going to make it dark. A pantry Like in the first game, the pantry is a lifesaver!!!!!! No longer having food spoil is a feeling of renewed life! It should be available shortly after the mount (it's already a bit early to craft it, like 20 minutes after starting the game, right?) In short, this second installment is very, very promising, but in terms of the interface, let's feel the same magic as the first.
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Everchar Torch repaired itself without using Everchar Coal after reload back into save game
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- everchar torch
- everchar coal
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I'm the same, I've swore so many times at my ANTonio that my neighbour actually had to make sure I was okay, we had a laugh about it
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1. I feel like the flattest version of a pine floor we could get would look like a tatami mat. 2. I definitely want this as well as the chandeliers. I wouldn’t mind some lantern, looking light fixtures as well. 3. When they expand to the water part of the game, I think that’s when we will end up with harvestable bones based off the first game. Whether they will make the bones that are found on land stay decor or also become harvestable is unknown to me. I do think the use of sunken bones versus land bones can’t overlap if sunken bones are used in the same kind recipes as in the first game.