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  2. Seems entirely appropriate that DOGE has meme level security.
  3. Seems likely. Though if anything has changed recently NWN2 wise or they've just got around to progressing the EE enough for us to hear about it is an open question. Aspyr was doing a KOTOR remaster(?) so simply may not have had the ability to do NWN2 but not the time. I don't think Atari have been listed as publisher on any D&D CRPG for a couple of years at least which implies they lost the rights then.
  4. At least it'll only be 2 weeks instead of 2 years.
  5. Snow is irritating, running out of space to clear it to. 20 cm this week and maybe 25 cm this weekend. Guess will have to shovel it while it's still falling, chip away at the boulder.
  6. Today
  7. These stairs @marelooke But then they patched them after, so they feel right now with tons of enemies. Even if the enemies need to be hit a bit too much before dying
  8. Apparently DOGE has fantastic security. https://www.theverge.com/news/612865/doge-government-website-database-security-open
  9. +1 to this. Current acceleration issues on controller make the game a very unpleasant experience.
  10. is that real or onion is there a difference anymore
  11. I pre-ordered the Premium Edition for XBOX Series X and received my code and cool swag yesterday in the steelbook. However, I cannot find a way to actually *download* the soundtrack. Is the special "app" truly the only way to experience the soundtrack and artbook? On my TV? Or am I missing a step somewhere? (I tried installing the soundtrack/artbook to my PC using the XBOX app, but when I tried launching it was told it was not authorized for that device.)
  12. so annoying in a 2025 game there is pillarboxing for dialogue and cutscenes
  13. This is exactly what's happening to me. Hoping Obsidian gets out a patch soon...
  14. I really cannot agree more with this. The acceleration is absolutely awful and needs to either have a customisation option or simply provide a toggle to turn the built-in acceleration on/off at a menu level. The current implementation is extremely poor.
  15. Also having this issue. Frustrating I had carved out a few days to play before I had to move on. Now I wonder if it even worth playing atm :(
  16. So does this mean Atari now has (finally) lost its rights to those old D&D videogames? I'm no fan of WotC, but I always hated Atari.
  17. Well, as soon as they said The Outer Worlds is the reference point... at one point it was even supposed to be a multiplayer game. With a few exceptions (Witcher 3 maybe, as a simpler game than the original Witcher) European studios put more trust into players than American ones these days. They take more risk. And they seem rewarded -- as "streamlined" RPGs immediately move more towards more typical action-adventure kind of stuff. And that type of experience is all over the place ever since even Ubisoft implemented RPG elements post ca. Witcher 3. Even Square is struggling with their their plans to move much larger units by simply going more action into Final Fantasy -- they're losing what still makes FF distinct in their own way, even according to fans. I'm curious as to how many straight action and combat Avowed actually has, and how much of a focus is on that. I still don't know. Obviously, in terms of RPG mechanics, it's also not quite Pillars. KCD2 is also "streamlined" from the first game -- usually industry euphemism for throwing everything out that's not as immediately approachable as a Big Mac. The combat system is simpler. There is more "happening" when you are traveling around (random encounters, etc.). And Henry levels up a good deal faster (and his skills really govern how hard everything is, from sneaking to fighting to getting women undressed). But they didn't suddenly turn it into an action game or anything and changed the core of the experience -- in 30-40 hours so far, I've encountered few scenarios where combat was mandatory to begin with. And the quests are as delightfully "mundane" as in the original. Rather than "go kill epic stuff" it's visiting a marriage, helping the local grave digger out (this gets real dirty), that sorta stuff, "authentic" to the setting. Avowed puts you into the role of an envoy. Lots of opportunity here as well, without going "hardcore medieval anything". Gonna play Avowed... but PoE3, make it also happen. Doesn't need to have a huge budget, really.
  18. This game reverts to pillarboxed whenever there is a cutscene or any dialogue is there a way to keep the super ultra wide aspect ratio ? or any mods / fixes that do this it's super annoying and breaks all immersion not sure why the devs do this
  19. Seems like a few reviewers had the same sentiments but this guy actually thought the game was not bad after playing it. The only concerns he had were: High difficulty had an unreasonable amount of health, character creator was below average (but I was fine with it), and the narrative was, so far, mediocre. Gameplay for me has been a lot of fun but I only have about 6 hours in it. Some people have reported corrupt file saves but that hasn't happened to me yet. Some things that could be added is an option to limit the number of automatic saves so they don't pile up. An option to change the color of the center screen marker as you play.
  20. Heh, that's adorable. Reminds me of that one (single) time it snowed in California/Bay Area (at basically sea level, not hills/mts) when I was ... uh ... 8? A houseguest of my parents made three very tiny snowmen and stuck them in front of the planter boxes on the back deck. So i woke up and saw those. I've been waiting for it briefly snow around here like that one more time, in my lifetime. Hey, it could happen.
  21. No, I found out it has to do with Direct X 12. With AMD it seems to work just switching to DX11 but for Intel certain intel processors it's worse; they are having way more issues even if they get in game so a patch needs to be released. Gives a fatal error popup and it is present in a lot of other games too. Known as "LowLevelFatalError - ShaderCodeArchive.cpp" bug apparently.
  22. I disagree. K:CD2 and Avowed are tremendously different types of games. Sure, they are both RPG's, but that's about it. One goes for historical accuracy and tries to recreate a living breathing medieval world. You aren't a super soldier, your just the son of a blacksmith who can't hold his liquor and has lucked into some nobility. It relies on minigames and precise combat controls. Avowed is high fantasy set in a fairly alien world. It's weird and otherworldly. The combat revolves around fantastical powers. I don't know how that runs counter to the first 2 games. You were literally tangling with gods in the games. Avowed compares more to Skyrim in that regard, even though I dislike those comparisons as well. I can see what you are saying if you feel Avowed lacks the complexity of K:CD. On its surface, it does seem to be a simpler game when it comes to mechanics and extra stuff. I feel like Obsidian has made a concentrated effort to not overextend itself. I haven't played enough to see if there is more to it. It has cooking and crafting, but it isn't as crazy as other games. Anyways, I love that we have both of those games on the market. They are both great and play very differently.
  23. If I ask a party member to attack a distant enemy while this party member is equipped with a melee weapon, he/she starts to run towards the enemy to try to reach it in melee ; however, if at that moment I swap the weapon of that party member to a bow, what happens is that instead of simply attacking the enemy from range with the bow, the party member keeps running towards the enemy, as if he needed to be in melee to attack with his bow. This may be less of a bug than a "quality of life" element that feels like a bug, as I have to pause the game and cancel the action of party member, and repeat the attack command to prevent the character from running in melee with his bow.
  24. I don't think I have seen an overwhelmingly positive review for Avowed. From what I have seen people invested in Eora, found a lot to enjoy in Avowed, while people not invested in the universe mostly found it underwhelming. So it seemed Avowed might have missed the marked in trying to bring in new audience, while the existing audience would likely prefer PoE3 to begin with. Eitherway, it seems that Obsidian is continuing playing it safe - which is disappointing. I was hoping that lesser player agency came with some unique upsides, and so far it doesn't seem to be the case. While Outer Worlds benefited from Bethesda creating a lot of goodwill for it with Fallout76, it seems K:CD2 created the opposite for Avowed. Which is a shame, A detailed, hardcore medieval adventure is kinda what first person PoE adaptation should be IMO. Fantastical powerfantasy, I think runs against the IP's nature. Alas Obsidian continues to pursue mainstream appeal with Outer Worlds and it seems, Avowed, producing simpler friction-free experiences. Still, looking forward to it. Based on what I have heard I should enjoy the game well enough.
  25. There seems to be no HDR support whatsoever on the PC version (Steam and Gamepass), while the Xbox version of the game does have it. Is this intended or an oversight? Windows AutoHDR and Nvidia RTX HDR do not work either.
  26. No GOG? Just them dodgy American sites
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