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Class Help
Boeroer replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That is hard to say. If a Phantom or Shade gave you a lot of trouble then maybe start with normal difficulty. You can always ramp it up to Veteran difficulty afterwards (note that only undiscovered maps will become more difficult then, the already discovered maps stay the same as they were when you loaded them the first time). Only Path of the Damned is a locked in experience which you cannot change once started. In PoE1 they do not unless it's a bonus from a weapon or shield (for example the defense bonus of Outworn Buckler stacks with everything). Or if you have multiple gear with "Retaliation" it won't stack unless you have a shield with "Retaliation" and a helmet or cape for example - then you will have two Retaliations and so on. For all other gear: the higher bonus of the same kind suppresses the lower, no stacking. One minor exception: roll conversions (offensive x% hit to crit conversion for example or the defensive x% hit to graze conversion) will stack with each other. But they won't get added in a flat manner but instead they will all go into a list and then get checked one after another until one of the list is successful or none triggered. A 10% hit to crit conversion and another 10% hit to crit conversion thus will not result in an overall 20% chance to convert - but instead you will have an overall chance of 19% (1-0.9*0.9). 10% and 20% would not be 30% but 1-0.9*0.8 = 28%. Passive abilities stack with everything, active abilities do not stack with each other (if they apply a bonus to the same stat/attribute). Talents which add some "passive" effect to an active ability (see the Priest's talent "Inspiring Radiance" for the ability Holy Radiance" for example or Darcozzi Paladins' "Inspring Liberation" talent for the ability "Liberating Exhortation") do stack with everything even though the parent ability is an active one. -
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Companion Diversity
Nuages replied to JustusCalegro's topic in Avowed: General Discussion (NO SPOILERS)
What I think is more annoying is that you don't have one companion that is loyal to the Empire. So if I play a character that is loyal to the empire, I will necesseraly be at odds with my companions. -
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henrizank joined the community
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Senile man giving a press conference now. Poor press corps enduring that https://www.politico.com/news/2026/01/20/trump-musk-doge-social-security-00737245 Who could have seen DOGE turning out this way.
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ctori joined the community
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HA! Good Fun!
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Is remarkable how his supposed trolling is acceptable to so many Americans. Bessent trying his "don't escalate from our actions" schtick again is laughable at Davos. Carney gave an interesting speech, was nice to hear him say the rules based order is bull**** mostly
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padokkj joined the community
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emin15598 joined the community
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Cameron R joined the community
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We need to get a hold of a shaman, I think I've got the solution for our Greenland problem.
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Class Help
Gurslak replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think I'm actually leaning more towards caster classes tbh. I get a bit bored with the melee types and they make me play bad. (That's my excuse and I'm sticking to it ) -
Class Help
Chaospread replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you don't want a caster class, I'd try a Barbarian. -
Class Help
Gurslak replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@Boeroer @Okkes Thanks for the replies! I've tried out Fighter, Cipher & Druid all to very, very early parts of the game. I mean first town with the hanging tree and part cleared the temple ruins early. I was bored as Fighter. Cipher I kept forgetting to cast abilities with and the druid was the coolest by far, but I had a habit of initiating combat popping into wereboar form and charging headlong into combat. Great until I met a Spirit that ate me for lunch! The Druid I should probably play better, but I'll give a Wizard a go too. It might make me play better. Is there a recommended difficulty level for a reasonably balanced challenge? Also whilst I think on it, do multiple instances of the same items bonuses stack? I.e. +5 from ring of protection, stack to +10 if you wear two or locked at the +5? -
Class Help
Boeroer replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi, for DoTs and CC there are three classes that fit best: Wizard (per-rest caster, individual spell selection via learning and grimoires) Druid (per-rest caster, automatic spell selection) Cipher (casts spells with focus which is harvested via weapon damage) All of them can be good melee performers: Wizards with summoned weapons which are very good, Druids with Spiritshift which is extremely strong while it lasts and Ciphers with normal weapons and their special ability "Soul Whip" which not only transforms damage into focus but also gives you a damage bonus for weapons. They all have nice CC and DoT spells. Cipher's DoT is mostly against single targets but very strong. Wizard and Druid have AoE options for DoTs. My personal favorite is the Druid. Spiritshift is very potent but has limited duration. So you can play him as a CC/DoT caster mostly but shift as soon as somebody attacks you in melee - and you then shred them to pieces. Spiritshift performance is completely independent from gear - except one special belt, the Wildstrike Belt. This means there's more good gear for the rest of he party since your Druid usually doesn't care as much about it. The best Spiritshift forms are Cat (higher attack speed) or Boar (wounding DoT on every strike). The Cat is better against low DR foes, the Boar is better against high DR foes. Imo it mostly comes down to taste. Boar form is also a little bit more sturdy because it has a little regeneration effect while shifted. Wizard can have a (much) bigger spell selection, the summoned weapons (mainly Concelhaut's Parasitic Staff and later Citzal's Spirit Lance) have very high base damage and they also have reach, so you can attack from the back row over your front row/tanks which can be an advantage. But Wizards can also deal a lot of ranged weapon damage with Blast + Kalakoth's Minor Blights (another summioned weapon, this time a wand). Blast is an AoE that attaches itself to every wand/rod/scepter attack. It can also transport on-hit/on-crit effects from your weapon - for example prone on critical hit (Overbearing). So in theory everybody in the Blast AoE could be knocked down (if you crit them with the Blast). Ciphers are my personal least favorite of the trio. Mainly because I consider the focus mechanic as flawed: the action economy isn't great because you have to alternate between weapon damage and casting all the time. And also the transformation of damage into fuel for casts means that the Cipher usually is VERY good in fights with lots of weak foes (which are usually not that hard to win anyways) because dealing lots of damage to weak enemies is easy - but lacks impact in the hardest fights, when dealing a lot of damage is hard and therefore getting focus for spells is difficult and the Cipher can become focus-starved. But this depends a LOT on the difficulty setting. Ciphers generally perform much better on the lower difficulties up to Veteran where the enemies' defenses aren't so high. So if you plan to play on normal or veteran difficulty you can dismiss what I wrote there. Ciphers are def. the most popular of the three among players - I assume because the mix of weapon damage + spellcasting is entertaining and cool - and because it's fun to annihilate (trash) mobs very quickly. Against bosses the rest of the party can step in then - so it's not a big deal if the Cipher performs a little worse than usual. -
Class Help
Okkes replied to Gurslak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey bro, i suggest you to try druid it has very good dot spells, and you can go melee with boar form(Boeroer style) it has a very powerful dot attack too. Also Priest has very good fire based dots but you need to be patient for few levels it feels weak at the start. Have fun! -
Can we expect a quick patch about the raw science issue guys? I can't play while It's not fixes...
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Gurslak started following Class Help
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Hello folks, Not sure how much traction this forum gets, but I'm guessing it's as good a place to ask as any! I picked up poe1 over the weekend and despite lots of reading I can't decide on a class to play. Traditionally in rpg's I've initially jumped in with a melee type, fighter or a fighty cleric. This tends to get a bit boring snd tedious. But, the most fun I've had comes from dots and CC. My typical parties in Baldurs Gate always ended up with a meat shield or two and everyone else ranged. There's nothing like seeing a bunch of mobs wandering around aimlessly or stuck in place as their health ticks down, and maybe finishing with a big ol' nuke. Which of the classes, if any does this sound like to you? Thanks in advance, I appreciate any and all help!
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The TV and Streaming Thread: Enough episodes for syndication
amyleon replied to LadyCrimson's topic in Way Off-Topic
Yeah, same feeling Clicked for Neil Patrick Harris, stayed for a bit, then realized it’s just forced drama + meh prizes. Even he couldn’t save it. Skipping to the final “surprise box” was the smartest move — total letdown. - Last week
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SOLVED: Okay, so, I found the source of the bug. There have been multiple reports of character dialogue resetting after a certain period. As in, after an unspecified period of time (I suspect it's a per session reset), when you talk to a character, they will talk to you like you just met them for the first time. I had assumed this was merely an aesthetic issue and ignored it. HOWEVER, it appears this dialogue reset also resets any quest triggers associated with the dialogue. So, here, I reloaded from before attacking the Archive (for the fourth time). Specifically, my save was just outside Secure Telecommunications for the negotiation sequence of An Equitable Arrangement. Just to see what would happen, I went to Ruth Basar. She repeated her animation as if she was in the sensory deprivation chamber (from meeting her for the first time), despite the fact that she wasn't even in that room. I had to cycle through all the introductory dialogue again, and AGAIN convince her to go through with the negotiations despite the fact that I had already done that (and despite the fact that attending the negotiations was already in my quest log). THIS appears to have fixed the bug. Thank God.
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ironic. *chuckle* you never offered a meaningful argument in support o' your conclusion, but you did complain a fair bit about sophistry and semantics in spite o' you being the clown to invoke grammerly ('cause that meaningful bolstered your contention that there is a western media effort to "embiggen" pahlavi. HA!) and your impotent attempts to redefine ledes. is repetitive buffoonery and includes more than a little o' your trademark deceit where you misrepresent sources. and 'cause you got a predictable misunderstanding o' logic, is no shock you use strawman wrong, though am thinking this is one o' your ignorance fails as 'posed to deception. strawman is a fallacy where an individual false attribute an argument to another, and then proceeds to knock the stuffing out o' the imagined argument. is not a fantasy that you are bozoing an argument that ledes = meaningful summaries, and that, "The first paragraph of an article is always a summary." is nothing made up about our description o' your argument. you keep doubling down on those points although they don't meaningful advance your material conclusion. wait, you don't genuine think that 'cause we crafted the old man and the sea lede it counts as strawman, 'cause that would be HI-larious. so much for your grasp o' your primary school english lessons, eh? once again, you posted a bunch o' quotes, without links or attribution. naughty. furthermore, the stories from which you lifted the quotes, relying on nothing save a mindless search engine population, undermine your conclusion that western media were attempting to embiggen the relevance o' pahlavi, while ignoring the fact non western media such as al jazeera were making near identical quotes about pahlavi, and how in spite o' his recent news conference and the hacking efforts interrupting iranian tv, there is extreme few pahlavi stories showing up in a search o' iran + protests. so much for the western embiggen scheme. serious, zor needs musical accompaniment for his... contributions. counting on most people to be unaware when you fib or expecting 'em not to go through the effort o' checking your sources is your schtick. HA! Good Fun!
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Considering how bad Trump's prose is it's amazing that his writing style isn't the most embarrassing thing about that, uh, missive. It isn't even the second most embarrassing. It's ten year old gets hold of the family AOL account and posts on usenet levels, and the ten year old has the excuse of being ten- and doesn't have access to US military.
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This is what is known as a straw man argument. to whit: make up something you wish had been said, then argue against that. Ironically, that is a summary of pretty much every single one of your arguments, going back a decade. It's clear that those quotes were part of a summary. I'm not arguing with you, I'm stating a fact. As last time, I don't really have any patience to lose since I'm not putting any effort into arguing with you. I'm just telling you you're wrong.
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accoun.98lever started following Buggy mount upgrader and Composter
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After playing Grounded 2 for a while now and having completed all content available up to the Pumpkin Patch update (the most recent update; I will keep playing when new updates come out), I noticed a couple of additions which could greatly help Grounded 2 in the future. First is the Buggy Armor Welding Station. In this station, the player may craft different buggy armors which they can equip and unequip, each giving the buggy the respective upgrade (P.S. you can only swap buggy armors at the station). For example, with the new Ladybug Buggy, you could be able to switch between the current water reservoir, which does lots of stun to flying enemies, or you could, for example, switch it for armor with spikes so instead of being able to shoot, whatever attacks the buggy takes damage. I think there should be a couple of variations to this. First: The normal water cannon can be overcharged using a Spicy Candy or an Evercharcoal chunk. What this should do is halve the ammo due to the heat evaporating some of it; however, the water cannon has hugely improved shot speed and velocity due to the air pressure in the tank. Or maybe instead have a bigger tank of water which results in the buggy becoming slower at the trade-off of getting more ammo — Tier 2. Second: A flamethrower-style tank which sprays like a flamethrower, dealing Spicy damage and building up Sizzle very fast, with fast attack speed and very close range. Its main purpose would be to deal damage fast and build up Sizzle fast — Tier 3. Third: An acid cannon which shoots sticky Sour globs that slow down the enemy it hits along with applying Tang, and if hitting the ground, then creating a puddle which builds up Tang but slower (like a nerfed Rust Beetle) — Tier 3. Fourth: Having an ice beam-type attack which freezes enemies after shooting at them for some time, dealing Fresh damage — Tier 3. For the other buggies, there would be different upgrades depending on what they specialize in, for example: The Ant Buggy can swap between its current armor and a carriage which reduces run speed and prevents jumping; however, it can hold many planks at once. The Spider Buggy could get an upgrade to its speed, as I see it as more of a scouting buggy. So its upgrade should have added appendages to the end of the buggy's legs to make them bigger, and thus it goes faster while running, at the trade-off of it having low HP and attack damage. As for the composter, in the first game I never really used gardening much other than growing Muscle Sprouts for smoothies, so I believe they should add the pumpkin seeds to the growing pool so you can grow 4 seeds or something like that from the planters. Other than that, however, I believe they should add a new building called the Composter, in which you should be able to put food for it to not only spoil faster but to give you more compost materials to use when composting. Because currently you can use spoiled meat and rotten food, which either need to be left to go bad (spoiled meat) or need to be slowly extracted from foods like the hotdog, which only drop a couple at a time when broken. Maybe the compost could have recipes for specialized garden consumables like "Meat Compost," crafted from 2 spoiled meat, 1 rotten food, and 1 fertilizer, and when used it gives the plant (+35% green thumb chance and reduce growing time by 20%), this would help the current problem of gardening being so time consuming.
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am gonna suggest that's the portion o' the letter which resonates most with hardcore maga. the maga movement has been so successful 'cause it channels outrage and grievance o' white americans, particular white and working class americans. is the folks living in rural america who feel as if they has been marginalized and ridiculed for decades while the libs talk about reparations for slavery and the "feminazis" push dei programs. their manufacturing jobs go to mexico, vietnam and china and all the libs wanna talk about is white privilege? now the real trick is that trump has managed to convince maga that his personal grievances is theirs. whenever trump is mocked for saying something ignorant, or he is investigated for business fraud, the ultimate motivation behind those efforts by the deep state and george soros to diminish trump is the destruction of maga. it's not 4d chess. as long as trump is channeling outrage and grievance, the maga base will cheer for him. HA! Good Fun!
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Not quite; DJT presumably wants control of the mineral wealth, including that which will be uncovered as the ice cap melts thanks to the (apparently ficticious) non-existant climate change.
