Are you running a 32-bit version of Windows and experiencing crashes, sometimes during specific area transitions?
This seems to be caused by the game at certain points needing more available RAM than Windows in 32-bit will allow, so it will crash. In fact, this happens in other Unity-based games, such as Wasteland 2. One workaround customers of Wasteland found was that you could change a setting that would allow applications in Windows to use more RAM on 32-bit Windows.
We do re
Here are the update notes for Update 3.03.
Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
Improved the performance of snow footprint VFX.
Biography now correctly updates after collecting springberries.
Characters no longer slide across the ground when commanded to move when getting up from prone.
Spells and Abilities
Chanter buffs and heals now affect the chanter.
Here are the update notes for Update 3.02.
Fixed an issue where some player's game would reset after completing Part 1.
Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
Fixed an issue where some players would get stuck at the Caed Nua End Slide.
Fixed multiple issues where some players received black screens on l
These are the update notes for Update 3.01.
Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
Using Abydon's Hammer will now properly unequip offhand items.
Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.
White March Specific
Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lo
New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).
Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting.
Story Time mode
Hey, everyone. Here are the 2.03 update notes.
Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height.
UI for soulbound weapons is overlapping on itself.
Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.
Pillars of Eternity now has support for the Steam controller. The official controller settings are now
As always, there are many more fixes than listed.
GOG Galaxy achievements now work.
A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
Added more optimizations for save and load.
Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
Fixed issues with Respec not working correctly with some edge
From Adam Brennecke:
This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.
As always, there are many more fixes than listed.
Party members will now default to AI: On and Instruction Set: None.
Many optimizations to save/load and area transitions performance. Some use
Major New Features
Companion AI - You may now set your companions to use AI. For those of you that do not want to micromanage your party, you may now choose to have the AI perform basic commands for you. You can activate and deactivate the AI control at any time, so you can still have ultimate party control when you need it. Each class has specialized AI packages and we will be adding more in the future.
Improved Creature AI - Creatures and NPCs will now act more intelligently and m
Hey, everyone. Here are the patch notes for 1.06.
Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed an issue where a door in the Stronghold's Great Hall coul
With the 1.05 patch on Steam, we've received a few reports from people saying they are receiving the following error:
Data folder not found: There should be 'PillarsOfEternity_Data' folder next to the executable
To fix this:
Open Steam and click on the Library tab.
Find Pillars of Eternity in your games list along the left, right-click it, and choose Properties.
Click the Local Files tab and click the Browse Local Files... button.
You should see a "EmptySt
Pre-order items, Kickstarter backer items, Champion Edition and Royal Edition content are all considered "DLC" (or, downloadable content) in Steam, and are stored locally on your computer.
To find them:
Open Steam, go to the Library tab, and right-click on Pillars of Eternity in your game list.
Select Properties and click the Local Files tab.
Click the Browse Local Files... button.
The extra content should be in a variety of folders, such as "Almanac", "Ringt
Last updated: May 4, 2015
Where are my physical rewards?
Many of the rewards have been sent out already or are in the process of being sent out now, but we did encounter some delays getting goods over to Europe from America, partly due to issues with labor strikes on the west coast where we are, and damage that occurred to some of the parts on their way over from production.
The final physical discs (delayed as stated in backer updates #89 and #90) are finished being
This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.
Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.
You can now rename save games.
You can now change the
These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.
We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!
Update for GOG Linux Users: 1.04 is available on GOG, but not as a patch - unfortunately you have to download the full version of the game. GOG
These are the patch notes for patch 1.03. This patch is now available on Steam, and will be available on GOG soon.
Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.
Second Note: We have also fixed an issue where people were unable to open certain doors due to the Fog of War.
"Big Ticket" Items
Bears and Cats can now be equipped with hats. This is most likely not a joke... but might
A number of users have reported they are seeing black screens when playing the game, usually when switching resolutions, or toggling between windowed mode and full screen. We've also had reports of similar behavior when trying to use external displays.
We've looked into this issue extensively on our end, and we've found a reproducible case within the engine and have sent it off to the folks at Unity to investigate further.
In the meantime as a workaround, you can generall
Pillars of Eternity stores its save games in the following locations:
%USERPROFILE%\Saved Games\Pillars of Eternity
%USERPROFILE% usually is something like C:\Users\your-name-here
For Steam, GOG, and DRM-free backer disc versions:
~/Library/Application Support/Pillars of Eternity/Saved Games
If you bought Pillars of Eternity from the Apple App Store, your save game directory is located here:
There appears to be an issue on some machines where certain network adapters can contribute to the game running slowly, hitching a lot when doing common things like opening/closing inventory, and voice over playback not playing when it should.
We're investigating this issue on our end, but some of the folks in the community suggested disabling any extra network adapters you may have, such as Hamachi, VMware, VirtualBox, or your corporate VPN adapters.
To do this, visit th