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Toolset


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21 replies to this topic

#21
Raygereio

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I'm not buying this.

Here's an old update from PoE1's development that might give you some context.
Would it really be "too difficult" for modders? Nah, off course not. The process as described back during PoE1's development would be really time consuming, but there would be people who'd spend the time required to create new stuff.

The real issue is whether or not Obsidian has the resources to take their internal tool chain and publish a toolset that's usable. There's also the question about whether or not they'd be even allowed to do that. It's perfectly possible the environment creation process depends on some middleware that Obsidian can't just dump on the Internet.
It would be awesome if Obsidian could release a toolset that allows things like environment editing/creation. But it's one of things that people often think is way more simpler then it actually is.

Edited by Raygereio, 20 March 2017 - 08:35 AM.


#22
CrumpetsForBreakfast

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I think they were always open and honest about it. Using Unity means that modding with exterior data loaded by an engine is either not possible or extremely difficult. It's something to do with how Unity bundles or internalizes assets, I'm not sure on the details but I've heard it before for other things too.

 

Good toolsets would probably have to be in house projects so probably using their own engine instead. Also the levels are all pre made from 3D renders I think so probably the best they could do is allow people to import their own background image.

 

I don't think a toolset for Pillars was ever in the cards to be honest. It's still a good game but not that kind of game.






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