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[2.0] Save Game window stops working
Roby Atadero replied to jww's question in Patch Beta Bugs and Support
You can find all the general details of what's helpful when bug reporting here: https://forums.obsidian.net/topic/97377-how-to-report-a-bug/ The Output Log specific part pasted from there is: Output Log When the issue occurs, close the game client, find this file, then attach it to your post Steam Location: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\output_log.txt GOG Location: \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt GOG Galaxy: \GalaxyClient\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt OSX Location: ~/Library/Logs/Unity/Player.log -
[2.0] Save Game window stops working
Roby Atadero replied to jww's question in Patch Beta Bugs and Support
Hello, When you run into this issue again, do you mind attaching your output_log.txt file here so we can look into what's causing your issue? Thanks, Roby -
Interesting find! We don't typically spin up our own threads ourselves (they either come from Unity's internal job system or from third party software we've added). That being said, we'll definitely take a look at this when we're back in the office and investigate this further.
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Patch 1.1.1 Updates Thread
Roby Atadero replied to David Benefield's question in Patch Beta Bugs and Support
Pretty sure this should be fixed in 1.1.0. If you are still having this issue in 1.1.0, could you send us your save? -
Patch 1.1.1 Updates Thread
Roby Atadero replied to David Benefield's question in Patch Beta Bugs and Support
To be clear, we do have a bigger patch that has been being worked on for about 4 weeks now that we're finishing up. These were just some simple / safer fixes we pulled over into the 1.1.0 patch to ensure we're still getting some improvements out in a timely manner. Most of these fixes in 1.1.1 were introduced in 1.1.0 (ex: change appearance window not scaling down to smaller resolutions) so that was the focus of this smaller patch for the most part. -
"Error loading next map, returned to main menu"
Roby Atadero replied to Gibbscape_Torment's question in Patch Beta Bugs and Support
If you have any save games right before this level transition that can be uploaded, we can take a look at reproducing and figuring out the cause of this issue. -
Can anyone here provide a save right before this transition that keeps sending you to the Main Menu? With that we can hopefully reproduce and diagnose the issue and patch in a fix.
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- Luminous Adra Mill
- Map loading issue
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[1.1] Game won't let the Watcher be Rogue
Roby Atadero replied to lrrose20's question in Patch Beta Bugs and Support
This should be resolved in the next beta patch. -
Build 1.1.0.0023 Hangs / Takes excessive time to reach intro screen
Roby Atadero replied to Matt's question in Patch Beta Bugs and Support
We have a hunch to what the problem is based off of the output_log info and the next beta patch will hopefully resolve it. It's a bit hard to be sure since nobody at Obsidian is running into this issue though. -
"Error loading next map, returned to main menu"
Roby Atadero replied to Gibbscape_Torment's question in Patch Beta Bugs and Support
If you are having trouble uploading a save file on here, go ahead and email your zip file to bugs@obsidian.net and we can look into the issue. Thanks. -
Patch 1.1.0 Updates Thread
Roby Atadero replied to David Benefield's question in Patch Beta Bugs and Support
Likely either late next week or the week after that. We want enough beta testing to ensure nothing catastrophic was introduced. We also have a few additional small things we will be adding in as they are finalized (companion partial hairs with hats, etc.). We also just found one of the bad memory leaks today and fixed that up so that will likely be added as an update to the beta patch Monday or Tuesday. -
Likely either late next week or the week after that. We want enough beta testing to ensure nothing catastrophic was introduced. We also have a few additional small things we will be adding in as they are finalized (companion partial hairs with hats, etc.). We also just found one of the bad memory leaks today and fixed that up so that will likely be added as an update to the beta patch Monday or Tuesday.
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