PIRI Posted May 14, 2018 Share Posted May 14, 2018 In current state, that's additive +25% bonus from crit looks laughable so, how do u think, should critical changed to multiplicative modifier? Link to comment Share on other sites More sharing options...
Infiltrator_SF Posted May 14, 2018 Share Posted May 14, 2018 It doesn't look laughable when you stack it with all the other bonuses like assassinate, stealth, gambit etc. Crit also extends the duration of accompanying effects. Link to comment Share on other sites More sharing options...
pstone Posted May 14, 2018 Share Posted May 14, 2018 Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)... Link to comment Share on other sites More sharing options...
omgFIREBALLS Posted May 14, 2018 Share Posted May 14, 2018 +25% is a 1.25 multiplier. Am I missing something, or you? My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here! Link to comment Share on other sites More sharing options...
JerekKruger Posted May 14, 2018 Share Posted May 14, 2018 +25% is a 1.25 multiplier. Am I missing something, or you? It's only a multiplier if you have no other damage bonuses, because its additive with those. For example if you have 18 Might (+24% damage) and are wielding a Fine Weapon (+15% damage) your hits will do +39% (24+15) damage whilst your crits will do +64% damage (24+15+25) which is a relative increase of ~18% (1.64/1.39 x 100), not 25%. The more damage bonuses you have, the smaller the relative increase to damage a crit brings, so with enough damage bonuses crits become pretty unimportant. That said, making crits multiplicative with other damage bonuses would likely result in massively inflated damage numbers from certain classes so I'd prefer to see them remain as they are. 1 Link to comment Share on other sites More sharing options...
Purudaya Posted May 14, 2018 Share Posted May 14, 2018 Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)… I'd like to see crits be just a little less common and a little more powerful. A slightly higher threshold and maybe an additional 20-30% damage bonus would be about right. As it is, I sometimes crit 4-5 times against the same enemy before they go down, which feels a little weak. Link to comment Share on other sites More sharing options...
Madscientist Posted May 14, 2018 Share Posted May 14, 2018 There is no need to buff crits because crits also give +50% penetration. Unless you already overpenetrate with a regular hit the extra penetration will usually give you another damage bonus. If you overpenetrate anyway then you are so powerful that enemies will die fast even if the crit only gives you a small bonus. Plus there are several things from talents and equipment that give another bonus when you have a crit. Link to comment Share on other sites More sharing options...
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