May 13, 20187 yr I'm a firegodlike but I got Lunar Heart. It should gives me heartfire. Also the description is confusing, is that my fireballs will now drain hp, or when I get hit by fireball I heal?????? Edited May 13, 20187 yr by dunehunter
May 13, 20187 yr Idem for me , Watcher or fire god like passif don't works , I have the Lunar Heart to
May 20, 20187 yr Here as well, I am a death godlike, Both Pallegina and I get the Lunar buff. Mayhaps the tag is leftover from the original owner?
June 19, 20187 yr Hi dunehunter, We have this issue logged and are investigating the matter. Best, -Caleb I like big bugs and I cannot lie...
June 23, 20187 yr https://steamcommunity.com/sharedfiles/filedetails/?id=1420240328 On the character sheet it does show Lunar Heart no matter which godlike, however you can see by the screenshot in the combat log it works as intended on fire godlike.
June 24, 20187 yr https://steamcommunity.com/sharedfiles/filedetails/?id=1420240328 On the character sheet it does show Lunar Heart no matter which godlike, however you can see by the screenshot in the combat log it works as intended on fire godlike. Thanks for the screenshot! Ill get this added to the bug. Best, -Caleb I like big bugs and I cannot lie...
March 13, 20205 yr I figure I'd revive this, since it's still bugged, at the very least on the character sheet (shows 'Lunar Heart' when I am a watcher only, so it's supposed to be 'Nimbus of Death') Edited March 13, 20205 yr by Reavens
May 21, 20205 yr I noticed someone edited the wiki to mention this. This is just a bug with how the status effects for this item are shown in the UI. Lunar Heart will always be shown in the character sheet (even for non-Godlike characters), but otherwise the amulet functions fine and will apply the correct enchantment to the wearer without issues. The correct status effects (if any) are shown in the area next to the portrait in the bottom left and in the combat log (as mentioned earlier). Look at the StatusEffectManager on the associated character via ToggleObjectHierarchy to see the correct effects there too.
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