HiddenWings Posted May 11, 2018 Posted May 11, 2018 Testing in the last Beta indicated that corpse-eater's drawback was kind of huge, and "Flesh communion" was not a sufficient balancing factor even if you're fighting targets it works on, because of a low number of uses/encounter and a long cast/recovery time. Has any of this changed for live, or is it still just a straight downgrade from no subclass?
dunehunter Posted May 11, 2018 Posted May 11, 2018 Testing in the last Beta indicated that corpse-eater's drawback was kind of huge, and "Flesh communion" was not a sufficient balancing factor even if you're fighting targets it works on, because of a low number of uses/encounter and a long cast/recovery time. Has any of this changed for live, or is it still just a straight downgrade from no subclass? No.... it is nerfed even harder, only once per encounter now.. 2
Voltron Posted May 11, 2018 Posted May 11, 2018 It would be good if you could use it many times per fight so it would be quite good when fighting group of enemies. But once per counter? Pffff, just worse second wind then. [POE1] Nirvana Monk build- Tank/DPS monk for soloing PotD and Endless Paths. High anti CC build. [POE2] Sword Singer build - Tank/DPS War Caller or Herald build for solo PotD. High melee dmg, summons, + super tanky [POE2] BURN BABY BURN! - Solo PotD Ultimate burning/fire NUKE Votary build with superb AOE/Single Target flame and burn damage. [POE2] BLEAK HUNTRESS. Solo PotD Holy Slayer ranged sniper assassin build.
HiddenWings Posted May 11, 2018 Author Posted May 11, 2018 Wow, that's actually impressively bad. I wonder if they were concerned because of the 50-point heal attached. Maybe there was some secret build that no one knew about that was abusive with this.
Sir Davion Posted May 11, 2018 Posted May 11, 2018 There is some special food you can craft/eat as corpse eater but it doesn't seem so much stronger than the regular food.
HiddenWings Posted May 12, 2018 Author Posted May 12, 2018 Despite being listed as 1/Encounter in the code, I find it's 2/encounter in-game. In fact, if I change it, it ends up being one higher than whatever I specify. I haven't yet figured out where this use is coming from.
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