May 10, 20187 yr As title really, I can't see anyway of rotating the camera to a different angle. Thanks
May 10, 20187 yr Traditional CRPG games like this never have a rotating camera. It wasn't until Divinity Original Sin came out that changed that. This game, PoE, and the pre-curser "Infinity Engine" games are 2D backgrounds, unable to have 3D camera rotation. At least, that's what I think I remember reading so many years back.
May 10, 20187 yr Author Thanks for the quick reply - I thought I was missing something behind walls and other objects....obviously not
October 27, 20205 yr Neverwinter Nights and others had camera rotation. It's a shame, Unity allows that without any problem. They put the same limitation in Pathfinder, fortunately there's a mod to work around this artificial limitation for that game.
October 27, 20205 yr PoE and Deadfire are different. They are kind of "faux"3D: all the maps, backgrounds, buildings etc. are high-resolution, pre-rendered, handdrawn backgrounds that get enriched with 3D objects such as trees, enemies and the party. That leads to some funny things (try to cast a Rolling Flame up some stairs - that aren't really stairs but it's a flat picture) but imo it looks really beautiful and way better than a complete 3D environment. So there can't ever be a rotating camera whether Unity3D supports it or not. No idea about Pathfinder:Kingmaker. I also don't think it's a shame. Rotating cameras tend to confuse players' sense of direction. I absolutely prefer a fixed one. Being able to zoom in and out is great though. Edited October 28, 20205 yr by Boeroer Deadfire Community Patch: Nexus Mods
October 28, 20205 yr I also don't think that a rotating camera adds anything significant to a game like this. The backgrounds are extremely well done the way they are, and as you say, a rotating camera couldn't really work.
October 31, 20205 yr On 10/27/2020 at 3:06 PM, Boeroer said: I also don't think it's a shame. Rotating cameras tend to confuse players' sense of direction. I absolutely prefer a fixed one. Being able to zoom in and out is great though. Also if the level design and art teams are working from one perspective then the images tend to be clearer on what are traversable planes versus non-traversable.
November 11, 20205 yr To each their own but I much prefer the static camera. In my experience the rotating camera is always a little janky. The environments look so much better in deadfire than crpgs with rotating camera
December 2, 20205 yr Neverwinter Nights tried to please to many people and ended up frustrating everbody. nowt
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