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Are the new companions in Deadfire "shallow"?

NPC companions shallow

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#41
BrokenMask

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Yeah, most of companions at conflict results seem to be heartwarming, though I think it might require one of companions having positive modifier to another?(I had that Pallegina and Tekehu moment as well as Tekehu and Maia moment) Like Xoti and Pallegina did have second argument, but they were just as angry first time and both of them had negative modifiers towards each other.



#42
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I like the new characters. Overall, I'm very impressed with how much they interject in conversations, and the relationship system is a great little thing that I hope to God will be improved and see more use in upcoming games. Furthermore, I'm glad that companions aren't without "teeth" so to speak, I made a choice and was forced to kill Maia for example. I love stuff like that, that they just don't do along with whatever stuff you do. More of that please!

 

From what I've seen, I think Xoti is my least favorite. Not because of her character in itself (I find the young, naive but fanatically pious priestess angle interesting) but because her arc unfolded in a weird way in my game. It just... got going really fast and just moved along really fast as well. Kinda like the Devil in PoE1 (well, not as abruptly as that). Just felt her character could've used more time to "breathe" throughout the entire game.

 

Tekehu is probably my favorite of the new ones. Pampered and initially annoying, he feels like he's going on a journey in the game. Also naive but willing to take it all in. He's cool.

 

I'm loving the old guard. Edér is always great. I think his main arc was still in PoE, but he's a great presence in this game as well and it's great to see where the events of the Deadfire take him. As for Aloth and Pallegina, I love that they're the "grumpy" ones. I mean, they're not very pleasant, quite bitter and are a great counterpoint to the new and naive companions (well, Tekehu and Xoti).

 

I do think the game is in need of a companion that is more of a foil, like Durance for example. I mean, Chaotic Evil is often one-sided but... just more morally twisted characters is nice to have along and shakes the party up a bit. Even Serafen, who is a salty old pirate, is a pirate more in the cutesy way. 


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#43
BrokenMask

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Thing about Xoti's quest: I think its bugged and its conclusion isn't supposed to trigger before meeting Eothas at Ashen Maw for two reasons:

 

1) if Xoti is in the party, she tries to give souls in her lantern to Eothas who tells her to instead figure out what to do with them on her own 2) Quest log for Xoti's mission mentions spoiler about Eothas goal of breaking the wheel which you don't learn before meeting him at Ashen Maw


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#44
morhilane

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As for Aloth and Pallegina, I love that they're the "grumpy" ones.


Aloth isn't as grumpy as POE1, for me, in Deadfire. In fact, he's pretty bro so far, a very serious bro, but still a bro.

Pallegina seems to have added a few chips on her shoulders since the last time we meet though.

#45
Aridea

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The gripe I have with Xoti is that she somehow steals the show in every conversation when she is present in the party. Somehow interjections default to her all the time, and other companions end up in the shadow. I would rather hear others speak instead of her. But that also may be because I can't identify with priests for the life of me.

Tekehu does the same when you take him around Neketaka and the Gulet, but to me that is alright because he seems to be learning and growing as a character. Xoti just feels narrow-minded and goes on about her mission over and over and over and over again.


Edited by Aridea, 13 May 2018 - 12:06 PM.


#46
BrokenMask

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I do wonder how much personalities of companions can change based on Pillars 1. I doubt it would be radically much except for certain things, but still interesting to wonder about.

Anyway, I'm actually sad after completing the game first time that Ydwin stretch goal wasn't reached(I also got sad to lesser extend about sea monsters stretch goal not being reached since in retrospect, its sad there isn't a single ship vs monster combat in the game unless you count one of those scripted events) since it really feels like she could have given different perspective to realtionship scores with her own biases. Like, nobody in the game really triggers Pallegina's positive bias about animancy besides having Xoti give her souls to animancers <_< Having animancer from white that wends would have been really interesting addition to the soup.

 

(BTW, bit weirded out how Rekke is only sidekick that has lot of ship dialog. Considering he has unique background culture and subrace(Yuzuha, missionary, stormfolk), can translate that stone table you can buy in first town and has comments on every companion and sidekick, it really feels like as if he is foreshadowing for future games or something ._.)

 

Hmm, I did think Xoti's comments did make sense since it is very new experience to her as well(she doesn't seem like she traveled much before the whole dawnstar pilgrim thing) and since game IS about following him and Eder's god. And in general, I got feeling that Eder has most dialog and reactions in the game since some companions don't have anything to say on certain areas while Eder has something to say in most areas it seems.


Edited by BrokenMask, 13 May 2018 - 12:09 PM.


#47
Fluffle

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Tekehu is probably my favorite of the new ones. Also naive but willing to take it all in.

 

Uhm... *giggle* That is... That is good to know... :wub:



#48
Crucis

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I like the new characters. Overall, I'm very impressed with how much they interject in conversations, and the relationship system is a great little thing that I hope to God will be improved and see more use in upcoming games. Furthermore, I'm glad that companions aren't without "teeth" so to speak, I made a choice and was forced to kill Maia for example. I love stuff like that, that they just don't do along with whatever stuff you do. More of that please!

 

From what I've seen, I think Xoti is my least favorite. Not because of her character in itself (I find the young, naive but fanatically pious priestess angle interesting) but because her arc unfolded in a weird way in my game. It just... got going really fast and just moved along really fast as well. Kinda like the Devil in PoE1 (well, not as abruptly as that). Just felt her character could've used more time to "breathe" throughout the entire game.

 

Tekehu is probably my favorite of the new ones. Pampered and initially annoying, he feels like he's going on a journey in the game. Also naive but willing to take it all in. He's cool.

 

I'm loving the old guard. Edér is always great. I think his main arc was still in PoE, but he's a great presence in this game as well and it's great to see where the events of the Deadfire take him. As for Aloth and Pallegina, I love that they're the "grumpy" ones. I mean, they're not very pleasant, quite bitter and are a great counterpoint to the new and naive companions (well, Tekehu and Xoti).

 

I do think the game is in need of a companion that is more of a foil, like Durance for example. I mean, Chaotic Evil is often one-sided but... just more morally twisted characters is nice to have along and shakes the party up a bit. Even Serafen, who is a salty old pirate, is a pirate more in the cutesy way. 

 

I'm going to have a hard time using Tekehu, because I never really use druids.  I just can't get comfortable with any druid character.  And while I don't have any problem with Chanters, they always feel like a luxury to any party rather than a critical, must-have class.  And with only 5 character parties (4 if you discount the PC), it just doesn't feel like there's room for a "luxury character" which is a shame because I would otherwise be quite willing to give him a shot.  I might just have to wait for a second run-through to try him out.  But right now, I'm more comfortable using characters of classes that feel more reliable to my play style.



#49
Ryz009

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I like the new characters. Overall, I'm very impressed with how much they interject in conversations, and the relationship system is a great little thing that I hope to God will be improved and see more use in upcoming games. Furthermore, I'm glad that companions aren't without "teeth" so to speak, I made a choice and was forced to kill Maia for example. I love stuff like that, that they just don't do along with whatever stuff you do. More of that please!

 

From what I've seen, I think Xoti is my least favorite. Not because of her character in itself (I find the young, naive but fanatically pious priestess angle interesting) but because her arc unfolded in a weird way in my game. It just... got going really fast and just moved along really fast as well. Kinda like the Devil in PoE1 (well, not as abruptly as that). Just felt her character could've used more time to "breathe" throughout the entire game.

 

Tekehu is probably my favorite of the new ones. Pampered and initially annoying, he feels like he's going on a journey in the game. Also naive but willing to take it all in. He's cool.

 

I'm loving the old guard. Edér is always great. I think his main arc was still in PoE, but he's a great presence in this game as well and it's great to see where the events of the Deadfire take him. As for Aloth and Pallegina, I love that they're the "grumpy" ones. I mean, they're not very pleasant, quite bitter and are a great counterpoint to the new and naive companions (well, Tekehu and Xoti).

 

I do think the game is in need of a companion that is more of a foil, like Durance for example. I mean, Chaotic Evil is often one-sided but... just more morally twisted characters is nice to have along and shakes the party up a bit. Even Serafen, who is a salty old pirate, is a pirate more in the cutesy way. 

 

I'm going to have a hard time using Tekehu, because I never really use druids.  I just can't get comfortable with any druid character.  And while I don't have any problem with Chanters, they always feel like a luxury to any party rather than a critical, must-have class.  And with only 5 character parties (4 if you discount the PC), it just doesn't feel like there's room for a "luxury character" which is a shame because I would otherwise be quite willing to give him a shot.  I might just have to wait for a second run-through to try him out.  But right now, I'm more comfortable using characters of classes that feel more reliable to my play style.

 

 

I'm only playing on Vet but I used him as a pure druid in a party with Pallegina, Aloth, Eder and my wizard PC. He's usually decent as an emergency healer. Once he gets his summons though things get a little silly easy.



#50
Crucis

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I like the new characters. Overall, I'm very impressed with how much they interject in conversations, and the relationship system is a great little thing that I hope to God will be improved and see more use in upcoming games. Furthermore, I'm glad that companions aren't without "teeth" so to speak, I made a choice and was forced to kill Maia for example. I love stuff like that, that they just don't do along with whatever stuff you do. More of that please!

 

From what I've seen, I think Xoti is my least favorite. Not because of her character in itself (I find the young, naive but fanatically pious priestess angle interesting) but because her arc unfolded in a weird way in my game. It just... got going really fast and just moved along really fast as well. Kinda like the Devil in PoE1 (well, not as abruptly as that). Just felt her character could've used more time to "breathe" throughout the entire game.

 

Tekehu is probably my favorite of the new ones. Pampered and initially annoying, he feels like he's going on a journey in the game. Also naive but willing to take it all in. He's cool.

 

I'm loving the old guard. Edér is always great. I think his main arc was still in PoE, but he's a great presence in this game as well and it's great to see where the events of the Deadfire take him. As for Aloth and Pallegina, I love that they're the "grumpy" ones. I mean, they're not very pleasant, quite bitter and are a great counterpoint to the new and naive companions (well, Tekehu and Xoti).

 

I do think the game is in need of a companion that is more of a foil, like Durance for example. I mean, Chaotic Evil is often one-sided but... just more morally twisted characters is nice to have along and shakes the party up a bit. Even Serafen, who is a salty old pirate, is a pirate more in the cutesy way. 

 

I'm going to have a hard time using Tekehu, because I never really use druids.  I just can't get comfortable with any druid character.  And while I don't have any problem with Chanters, they always feel like a luxury to any party rather than a critical, must-have class.  And with only 5 character parties (4 if you discount the PC), it just doesn't feel like there's room for a "luxury character" which is a shame because I would otherwise be quite willing to give him a shot.  I might just have to wait for a second run-through to try him out.  But right now, I'm more comfortable using characters of classes that feel more reliable to my play style.

 

 

I'm only playing on Vet but I used him as a pure druid in a party with Pallegina, Aloth, Eder and my wizard PC. He's usually decent as an emergency healer. Once he gets his summons though things get a little silly easy.

 

 

Ryz, I never played pure Druids even back in the BG or IWD games.  Oh, I'd play Jahiera who was a Fighter/Druid, but to me, she was more fighter than druid, almost a pseudo-ranger.  I've just never gotten into the entire (pure) druid concept.  It just doesn't click with me.  Plus I tend to trend more towards a more physical, less magical play style.  Different strokes, and all that.



#51
Ryz009

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I like the new characters. Overall, I'm very impressed with how much they interject in conversations, and the relationship system is a great little thing that I hope to God will be improved and see more use in upcoming games. Furthermore, I'm glad that companions aren't without "teeth" so to speak, I made a choice and was forced to kill Maia for example. I love stuff like that, that they just don't do along with whatever stuff you do. More of that please!

 

From what I've seen, I think Xoti is my least favorite. Not because of her character in itself (I find the young, naive but fanatically pious priestess angle interesting) but because her arc unfolded in a weird way in my game. It just... got going really fast and just moved along really fast as well. Kinda like the Devil in PoE1 (well, not as abruptly as that). Just felt her character could've used more time to "breathe" throughout the entire game.

 

Tekehu is probably my favorite of the new ones. Pampered and initially annoying, he feels like he's going on a journey in the game. Also naive but willing to take it all in. He's cool.

 

I'm loving the old guard. Edér is always great. I think his main arc was still in PoE, but he's a great presence in this game as well and it's great to see where the events of the Deadfire take him. As for Aloth and Pallegina, I love that they're the "grumpy" ones. I mean, they're not very pleasant, quite bitter and are a great counterpoint to the new and naive companions (well, Tekehu and Xoti).

 

I do think the game is in need of a companion that is more of a foil, like Durance for example. I mean, Chaotic Evil is often one-sided but... just more morally twisted characters is nice to have along and shakes the party up a bit. Even Serafen, who is a salty old pirate, is a pirate more in the cutesy way. 

 

I'm going to have a hard time using Tekehu, because I never really use druids.  I just can't get comfortable with any druid character.  And while I don't have any problem with Chanters, they always feel like a luxury to any party rather than a critical, must-have class.  And with only 5 character parties (4 if you discount the PC), it just doesn't feel like there's room for a "luxury character" which is a shame because I would otherwise be quite willing to give him a shot.  I might just have to wait for a second run-through to try him out.  But right now, I'm more comfortable using characters of classes that feel more reliable to my play style.

 

 

I'm only playing on Vet but I used him as a pure druid in a party with Pallegina, Aloth, Eder and my wizard PC. He's usually decent as an emergency healer. Once he gets his summons though things get a little silly easy.

 

 

Ryz, I never played pure Druids even back in the BG or IWD games.  Oh, I'd play Jahiera who was a Fighter/Druid, but to me, she was more fighter than druid, almost a pseudo-ranger.  I've just never gotten into the entire (pure) druid concept.  It just doesn't click with me.  Plus I tend to trend more towards a more physical, less magical play style.  Different strokes, and all that.

 

 

Ah fair enough. I main wizards so druid wasn't that different for me. :)



#52
yoyolll

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I like the companions but I wish their quests were better. I wish they would have just taken some of the sidequests and repurposed them for companion quests. They were short and shallow in POE1 as well and I was hoping it would improve in Deadfire.

The other issue, as others have mentioned, is the total lack of evil characters. Serafen and Maia are the closest and they're more like good people that act like a jerk sometimes rather than actually evil. What is the problem with making, for example, 2 good, 3 neutral, and 2 evil companions? Especially with the pirate theme, the evil party options are very lacking. I'm getting tired of my cronies giving me passive aggressive BS every time I do something bad.
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#53
BrokenMask

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Thing is though, evil companion work better on Baldur's Gate era of crpgs were there were so many companions that you were never supposed to use them all, you just picked who you liked and sticked with them <_< Modern crpg format involves quests for each companion and assumes players want them to stick around until ending.

 

Second thing being that mustache swirling villains aren't really interesting characters for most parts if you want character to be literally "evil". Amoral might be better word?


Edited by BrokenMask, 14 May 2018 - 07:13 AM.


#54
yoyolll

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Thing is though, evil companion work better on Baldur's Gate era of crpgs were there were so many companions that you were never supposed to use them all, you just picked who you liked and sticked with them <_< Modern crpg format involves quests for each companion and assumes players want them to stick around until ending.

Second thing being that mustache swirling villains aren't really interesting characters for most parts if you want character to be literally "evil". Amoral might be better word?

Yes, amoral, selfish, cruel, aggressive would be better ways to describe it. But pretty much every companion is empathetic and has a strong sense of responsibility and kinship. It makes it very difficult to roleplay a mercenary or pirate who's after money and power. Many times also the dialogue choices don't let you be selfish without acting like a psychopath. In order to accept some quests you often have to choose a benevolent or diplomatic option without any mention of payment for your work.





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