Gairnulf Posted May 9, 2018 Share Posted May 9, 2018 As I've written before, I am very sorry that audio is apparently last priority with this game. 1. We never got the long awaited Developer Update on Audio. 2. The ambient audio volume is still subordinated to the Effects slider, hence increasing its volume will increase all kinds of combat sounds as well, which are much louder and the player generally wants them to be less loud than the ambient sounds of the area he is currently in. 3. The sliders for selection/command sounds mysteriously disappeared from the options screen. These controls were already present in PoE, why on Earth have they been removed? 4. The soundtrack's quality varies greatly. I've heard some excellent ambient music, as well as some which was simply out of place stylistically. And that's from just 5 hours of playing. 5. A serious bug - on a 5.1 speaker system, all selection/command sounds are playing through the rear speakers only. As a result, something that should be heard loud and clear sounds sort of muffled. Plus, it's plain wrong for it to function like that. 6. Player voice sets sound somewhere between "uninspired" and "would have been better off without this". Have you heared the male "Sinister" voice set? Does this sound sinister to you? If for some reason the answer is yes, fire up your PoE and hear "Sinister" there. 7. Volume of different lines varies within the same voice set. I don't know how this could have gone unnoticed. 8. Why were none of PoE's voice sets reused in Deadfire, when some of the wilderness tracks (at least) have been reused? I would have just gone for the better sounding voice sets which PoE had. Now I can't do that. 9. The voice and music files used to be in ogg format, and much easier to mod and change. Now if someone wants to add PoE voices to Deadfire they have to seek out special software to handle the decompression to ogg and then back to "wem". I won't even comment on the full VO, I've already done that, and some of my expectations have already been confirmed. I'll just say again that quantity does not mean quality. In any case, I'm happy that random people's conversations on the street are not always voiced. While the game has been very cool so far, all these issues clearly disappoint. 2 A Custom Editor for Deadfire's Data: Link to comment Share on other sites More sharing options...
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