In my opinion we currently have a flaw in the design regarding the interactions of some ranged weapons and weapon styles. Most notable is the situation in which we dual wield a pistol/blunderbuss with something else: it makes no sense that when using a single pistol the reload time is greater than in the case when you are using 2 pistols. Even the description of the pistol states that: "...despite their size, they require 2 hands to reload properly".
The way I see it, it's fine to keep some ranged weapons as one-hand weapons, but in this case dual welding bonus to recovery(and two weapon style bonus) should apply only to melee weapons (as a side note, I would consider all weapon styles to apply only to melee weapons, and have the ranged style apply to ranged weapons). In addition, for pistol and blunderbuss, I would even add a negative reload time modifier if you are not using it as a single weapon of attack (in the case you are dual welding it with other weapons or using it with a shield). Alternatively, but I would like it less, make all ranged weapons two-handed.
Question
kmbogd
In my opinion we currently have a flaw in the design regarding the interactions of some ranged weapons and weapon styles. Most notable is the situation in which we dual wield a pistol/blunderbuss with something else: it makes no sense that when using a single pistol the reload time is greater than in the case when you are using 2 pistols. Even the description of the pistol states that: "...despite their size, they require 2 hands to reload properly".
The way I see it, it's fine to keep some ranged weapons as one-hand weapons, but in this case dual welding bonus to recovery(and two weapon style bonus) should apply only to melee weapons (as a side note, I would consider all weapon styles to apply only to melee weapons, and have the ranged style apply to ranged weapons). In addition, for pistol and blunderbuss, I would even add a negative reload time modifier if you are not using it as a single weapon of attack (in the case you are dual welding it with other weapons or using it with a shield). Alternatively, but I would like it less, make all ranged weapons two-handed.
Edited by kmbogd5 answers to this question
Recommended Posts