Yosharian Posted April 4, 2018 Share Posted April 4, 2018 (edited) So after watching NerdCommando's latest video (search for 'NerdCommando' on YouTube), I noticed that he is dump-statting Intellect on some of his characters. As far as I can tell, the reasoning is thus: 1) The duration penalty (something like -35% duration at extremely low Intellect) is negated somewhat by Power Level. A level 7 single-class character has something in the region of +20% duration, which offsets the penalty significantly. A multi-class character at the same level has about +10%. So, for example, Disciplined Strikes lasts between 10-11 seconds for a character with extremely low intellect, as opposed to the 15 second default. 2) A single-class character has enough resources over the course of a single encounter to keep using an ability, which again negates the duration penalty. If you have enough resources to cast an ability several times, you don't necessarily need a long duration on your ability, because you can just recast it - it's a little less efficient, but worth it for the bonuses one can receive with more points in other attributes. (Not to mention, recasting buffs is way easier with the new gambit/tactics system!) We talked briefly about Disciplined Strikes using a single-classed Fighter with 3 Intellect: Combat lasts for about a minute and pure Fighter has enough discipline for that Now dumping Intellect also harms your Willpower stat and gives you a rather large area of effect penalty, something in the region of -70% for an extremely low Intellect (pretty horrendous for any character that casts an area of effect ability, such as a group buff). However these penalties can be worked around I believe. For example, focusing on abilities which do not use area of effect - rather easy for a Fighter, possibly? In exchange for dumping Intellect, we can boost other attributes like Dexterity, Resolve, Perception and Constitution, which have clear, and in some cases incredibly powerful, benefits. NC touched briefly upon the fact that some of these attributes are multiplicative which means a character benefits enormously from boosting them. So. Thoughts? PS: Obviously, NC is a min-maxer, and thus opts to tune Intellect to an extremely low level in order to maximise the benefits in other attributes. However, you can use the idea of lowering Intellect without going to such extremes, if it offends your role-playing sensibilities (it does mine, somewhat!). For example, you could lower intellect to about 7, thus making your character a little obtuse, but not exactly a dimwit. This would give you more points to spend in other attributes. I guess what I'm saying is, it's unnecessary to respond with 'well I don't care because putting Intellect at 3 is just absurd', because you can simply make the same arguments for lowering Intellect and merely reduce it a little less. Edited April 4, 2018 by Yosharian 1 Yosharian's Deadfire Builds Link to comment Share on other sites More sharing options...
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