April 1, 20187 yr So I'm dualing wielding blunderbuss as a streetfighter/ranger, picked Gunner, Two weapon style and Blunderbuss weapon proficiency. Triggered Streetfighter heat up with blunderbuss modal and I'm able to reach 2.4 second reloading time with two blunderbusses lol. Faster than lots of melee weapons...
April 1, 20187 yr Yes, you can also become a living minigun by using two pistols. In plate armor. Deadfire Community Patch: Nexus Mods
April 1, 20187 yr Author Yes, you can also become a living minigun by using two pistols. In plate armor. Just checked a Monk/Streetfighter and its even better.
April 1, 20187 yr Reload Time is indeed affected now by dual-wielding and two-weapon-style talent O_o At the moment, I tend to think this is not intended, because: - 1. their descriptions explicitly mention "recovery time". DW (from patchnotes): "Dual Wield Recovery bonus has been reduced from -50% to -30% Recovery" TWS (ingame description): "-20% Weapon Recovery when dual-wielding" - 2. Reload Time (unlike recovery) is not reduced by armor.. Edit: just tested: actually in beta4 armor penalty started to apply to reload time. Edited April 2, 20187 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
April 1, 20187 yr Wearing two weapons reducing reloading time must be one of the stupidest design decisions ever both mechanically and thematically. Also as it is if you are wearing two weapons it's better to also wear the heaviest armour since you'll very easily get to speed cap, this is also very silly.
April 1, 20187 yr @MaxQuest: you mean Two Weapon Style I presume. Deadfire Community Patch: Nexus Mods
April 1, 20187 yr Yeap) Not the first time I'm misnaming it. P.S. Fixed the previous post. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
April 2, 20187 yr Reload Time is indeed affected now by dual-wielding and two-weapon-style talent O_o At the moment, I tend to think this is not intended, because: - 1. their descriptions explicitly mention "recovery time". DW (from patchnotes): "Dual Wield Recovery bonus has been reduced from -50% to -30% Recovery" TWS (ingame description): "-20% Weapon Recovery when dual-wielding" - 2. Reload Time (unlike recovery) is not reduced by armor. In my game the tooltip UI is claiming that reload time is now increased by armor... is it accurate now though?
April 2, 20187 yr In my game the tooltip UI is claiming that reload time is now increased by armor... is it accurate now though?I was mouseovering over the blunderbusses of my cipher in brigandine, and haven't noticed armor penalty... I'll check again in the evening. Edit: have checked and indeed armor penalty started to apply to reload time in beta4: Edited April 2, 20187 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses