dunehunter Posted February 24, 2018 Posted February 24, 2018 (edited) I see in beta the ability cost is not very reasonable for some ability and classes, for example rogue's and barbaric blow. Therefore I'd like to see a more consistent ability cost over all classes. My proposal is ability cost = at which powerlevel u gained it / 2. So ability learnt at power level 1~2, cost will be 1, power level 3~4, cost will be 2, power level 9~10 will be 5. Upgraded ability may also upgrade the ability cost if it is upgraded at higher power level, but you get both low cost version and high cost version of the ability to choose from. Also upgraded version of the ability should be powerful enough to match its level. Edited February 24, 2018 by dunehunter
MaxQuest Posted February 24, 2018 Posted February 24, 2018 Hard to comment on this. I'd like to see whole talent trees and the resource pool progression, first. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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