February 12, 20187 yr When I pick scalable enemies/story they will be harder But do they drop better loot too?
February 12, 20187 yr It aint Diablo. Difficulty is there for your enjoyment. If you want to play on "story time" mode, go for it. Same with scaling - if you prefer consistant difficulty than use scaling.
February 12, 20187 yr If it's like Wite March then no, they drop the same things. That's why I'm gonna keep scaling on critical path only. Difficulty is part of the enjoyment but only when the reward is worth it. I'm not gonna play a 70-hour game spending percious time reloading hard fights in side-content that'll give me a smelly boot for reward.
February 14, 20187 yr Tasting monk feet is gonna be your reward, now with multi-classed flavor Pillars of Bugothas
February 16, 20187 yr I'm kind of interested on how they handle the AI. Is the AI on PotD better than Veteran? The text implies that it is. I think my dream difficulty would be Veteran (so with the standard enemy stats) but the AI of PotD. Edited February 16, 20187 yr by CottonWolf
February 16, 20187 yr I'm kind of interested on how they handle the AI. Is the AI on PotD better than Veteran? The text implies that it is. I think my dream difficulty would be Veteran (so with the standard enemy stats) but the AI of PotD. My guess is that they adjust the aggressiveness level by difficulty. PotD enemies will probably be more eager to use special abilities, items, etc., than they are on lower levels.
February 16, 20187 yr I think JOSH said that the AI will influence aggressiveness of AI and how many skills they will use. Whenever there is a AI gap between veteran & PotD or if PoTD is veteran + stat boost remains to be seen.
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