February 7, 20188 yr I was looking at the funding and I noticed that it said it was the next stretch goal but the total was over 4.5 . Does that mean Pillar of Eternity II will have managing a crew or not? Just curious
February 8, 20188 yr Counting slacker backer pledges the total funds gathered before features got locked in were: $4,705,524 All stretchgoals we’re reach apart sea monsters&fishing and 8th companions. Yes, crew management will be in the game.
February 8, 20188 yr Author Counting slacker backer pledges the total funds gathered before features got locked in were: $4,705,524 All stretchgoals we’re reach apart sea monsters&fishing and 8th companions. Yes, crew management will be in the game. Oh neat! Thanks
February 8, 20188 yr But from the feedback I've read on here it sounds like a complete hassle. <shrug> I think it looks quite promising.
February 8, 20188 yr The crew management bit is the best part of the ship minigame as it currently stands. IMO, obviously. Edited February 8, 20188 yr by CottonWolf
February 24, 20187 yr I find it strange that this game as a rpg will have shipcrew management as a side game.
February 24, 20187 yr Floggings will continue until morale improves... "It has just been discovered that research causes cancer in rats."
February 24, 20187 yr I find it strange that this game as a rpg will have shipcrew management as a side game. Define a "sidegame". Ship is your primary source of transportation and you are the captain. Unlike Gwent or pod racing&Pazak it makes perfect sense considering the setting.
February 24, 20187 yr Floggings will continue until morale improves... Hey, you never know what kind of kinks the crew may be into. Edited February 24, 20187 yr by algroth My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
February 24, 20187 yr I find it strange that this game as a rpg will have shipcrew management as a side game. I don't think it's strange at all. This game is from Obsidian, which has Chris Avellone as a shareholder (or however it's called these days) and Chris Avellone did writing for a game called FTL (Advanced Edition). Coincidence? I think not! And this ship/crew management stuff is straight out of FTL. Edited February 24, 20187 yr by huang
February 25, 20187 yr But from the feedback I've read on here it sounds like a complete hassle. I am really looking forward to crew management. I have a feeling I will spend a great deal of time trying to improve my crew and ship and hope the tools are there for me to do it, which I expect they will be. My one big wish would be to allow a proficiency slot be spent to make companions into crew, but that seems unlikely at this point.
Create an account or sign in to comment