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Suggestion: identify damage type in weapon proficiency screen

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I apologize if there has already been a thread about this. I tried several searches, but of course it's possible I missed an obvious one.

 

My concern is that, at character creation, it's not clear what damage type (slash/pierce/crush) each weapon does. Some are obvious without a tooltip; some are not (e.g., wands, blunderbusses). And because of the way armor works, players have some reason to pick weapons with different damage types. I know proficiency doesn't lock you in to any weapon choice, but it seems to me that the proficiency select screen is still probably the best place to at least alert players to this important weapon class property.

 

Or have I just (repeatedly) overlooked a giant icon or tooltip somewhere on the proficiency screen?

Yes, please. Proficency screen assumes you know all weapons by heart, which is a problem as it is one of the first things new players will have to decide upon.

Yeah. It should give you the whole weapon rundown. Base attack speed, damage, penetration, damage type and bonus (e.g. deflection for hatchets, +crit damage for battle axes). There's no way a new player would know that stuff. This should probably go into the bug/feedback forum.

You are totally right, I believe the character creation menu is not finished yet.

 

If you allow me to expand on what's missing there, another thing is the absence of starting health/health per level depending on the class.

Are we supposed to know them by heart? Maybe we - the hardcore fans - do, but I suppose many players won't! :p

Edér, I am using WhatsApp!

I feel so strong about this, so *BUMP*...

 

There!

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  • Author

Yeah. It should give you the whole weapon rundown. Base attack speed, damage, penetration, damage type and bonus (e.g. deflection for hatchets, +crit damage for battle axes). There's no way a new player would know that stuff. This should probably go into the bug/feedback forum.

 

 

You are totally right, I believe the character creation menu is not finished yet.

 

If you allow me to expand on what's missing there, another thing is the absence of starting health/health per level depending on the class.

Are we supposed to know them by heart? Maybe we - the hardcore fans - do, but I suppose many players won't! :p

 

I agree with these points. I'm not sure why I focused in on the damage type when there are equally important weapon parameters missing. And I'd forgotten that basic class info like HP growth is not yet displayed at character creation.

Yeah, everything about the weapon should be shown on the proficiency selection, that it isn't now is bad design.

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Doesn't seem like any of that made it in so far, though, so there's that.

Edited by AndreaColombo

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Hey all,

 

Thanks a ton for your feedback! I am definitely adding this to our Feedback list for the devs to assess, and I will be putting in a bug to our system since this is info I feel is necessary for the player.

 

Keep in mind that in the end it does fall to our Dev team that puts a lot of effort into these systems day in and out, so just some food for thought  :)

 

Stay vigilant friends!

 

You the best,

 

-Caleb

I like big bugs and I cannot lie...

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