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Analysis of Meta-Game [Abilities/Spells]

Featured Replies

I'd love to play Deadfire with these changes made, since this means that whatever kind of weapon style I pick, it'll be a pretty unique and engaging bonus that comes with it.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Hey all!

 

Thank you for this data! Just wanted to comment we have eyes on these 7 pages of beautiful info :) I sound like a broken whatever-the-deadfire-equivalent-of-record-is, but we sincerely do appreciate the time and effort you have all put forth in helping us with the beta :)

 

You the best!

 

-Caleb

I like big bugs and I cannot lie...

theBalthazar! Obsidian, nous écoutent. :)

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

  • Author

theBalthazar! Obsidian, nous écoutent.  :)

 

 

 

J'espère bien, on est tous de bon conseil : p J'essaye de penser à la fois aux hardcores gamers et aux novices. Pour que tout le monde y trouve son compte à la fin. En tout cas j'ai hâte de tester le jeu final !

Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail !

Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons).

But i think we should add a little something.
Here is some ideas :

  •     +5 reflex, seems logical because you need less concentration using one hand
  •     +5 fortitude, to reward the use of a light weapon
  •     Full attack : +5% chance to bypass armor

 

Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail !

 

Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons).

But i think we should add a little something.

Here is some ideas :

  •     +5 reflex, seems logical because you need less concentration using one hand
  •     +5 fortitude, to reward the use of a light weapon
  •     Full attack : +5% chance to bypass armor

 

I think there is no reason why single wielding should increase defenses ( thats what shields are for).

A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2.

 

I think the suggestions of The balthazar are good.

If they work in practice we can only tell if the current system is ever changed.

 

  •    Full attack : +5% chance to bypass armor

 

A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2.

 

Let me reformulate : Full attack : 5% chance to overpenetrate (so overriding your armor - penetration)

It was just some thoughts to boost the One handed characters because, well, it is the worst...

But i agree with you that the suggestions of theBalthazar are good.

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