IndiraLightfoot Posted January 17, 2018 Posted January 17, 2018 I'd love to play Deadfire with these changes made, since this means that whatever kind of weapon style I pick, it'll be a pretty unique and engaging bonus that comes with it. 2 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Cdiaz Posted January 17, 2018 Posted January 17, 2018 Hey all! Thank you for this data! Just wanted to comment we have eyes on these 7 pages of beautiful info I sound like a broken whatever-the-deadfire-equivalent-of-record-is, but we sincerely do appreciate the time and effort you have all put forth in helping us with the beta You the best! -Caleb 10 I like big bugs and I cannot lie...
IndiraLightfoot Posted January 17, 2018 Posted January 17, 2018 theBalthazar! Obsidian, nous écoutent. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
theBalthazar Posted January 17, 2018 Author Posted January 17, 2018 theBalthazar! Obsidian, nous écoutent. J'espère bien, on est tous de bon conseil : p J'essaye de penser à la fois aux hardcores gamers et aux novices. Pour que tout le monde y trouve son compte à la fin. En tout cas j'ai hâte de tester le jeu final ! 2
vanyel54 Posted January 18, 2018 Posted January 18, 2018 Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail !Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons). But i think we should add a little something.Here is some ideas : +5 reflex, seems logical because you need less concentration using one hand +5 fortitude, to reward the use of a light weapon Full attack : +5% chance to bypass armor
Madscientist Posted January 18, 2018 Posted January 18, 2018 Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail ! Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons). But i think we should add a little something. Here is some ideas : +5 reflex, seems logical because you need less concentration using one hand +5 fortitude, to reward the use of a light weapon Full attack : +5% chance to bypass armor I think there is no reason why single wielding should increase defenses ( thats what shields are for). A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2. I think the suggestions of The balthazar are good. If they work in practice we can only tell if the current system is ever changed.
vanyel54 Posted January 18, 2018 Posted January 18, 2018 Full attack : +5% chance to bypass armor A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2. Let me reformulate : Full attack : 5% chance to overpenetrate (so overriding your armor - penetration) It was just some thoughts to boost the One handed characters because, well, it is the worst... But i agree with you that the suggestions of theBalthazar are good.
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