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The spawning sound for ghosts in Deadfire is too loud


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Posted (edited)

What the title says. I reckon, it was pretty bad in PoE1, but in Deadfire, it sounds like a sudden burst of static on steroids. If you use headphones, brace yourselves, folks. :skeptical:

Edited by IndiraLightfoot

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

2 answers to this question

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Posted

Hey IndiraLightfoot!

 

Thanks for your post! I'll get a suggestion in to the devs to assess the audio for ghost spawning.

 

You the best,

 

-Caleb

  • Like 1

I like big bugs and I cannot lie...

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Posted

Thank you; I’ll echo the sentiment that it is too loud.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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