December 23, 20178 yr What the title says. I reckon, it was pretty bad in PoE1, but in Deadfire, it sounds like a sudden burst of static on steroids. If you use headphones, brace yourselves, folks. Edited December 23, 20178 yr by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
January 2, 20188 yr Hey IndiraLightfoot! Thanks for your post! I'll get a suggestion in to the devs to assess the audio for ghost spawning. You the best, -Caleb I like big bugs and I cannot lie...
January 3, 20188 yr Thank you; I’ll echo the sentiment that it is too loud. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus