dunehunter Posted November 21, 2017 Posted November 21, 2017 Anyone have tried this combo? Disciplined Strikes convert 50% of hit to crits, Berserker Frenzy convert another 50% hit to crits, and with rapier modal u get +20 accuracy bonus. Which result u to crit all the times and super high penetration too. Seems super strong to me.
MaxQuest Posted November 21, 2017 Posted November 21, 2017 Skald drooling in the corner...) PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted November 21, 2017 Posted November 21, 2017 Carnage is raw damage - so only the initial target will feel the awesomeness of the rapier's PEN. Skald with Hel-Hyraf and Killers Froze Stiff (also 50% hit to crit conversion) + Berserker is basically the same with a bit more fuzz. But he can add some nice chants and quickly accumualtes phrases for more invocations. Deadfire Community Patch: Nexus Mods
JerekKruger Posted November 21, 2017 Posted November 21, 2017 Carnage is raw damage Does anyone know yet whether this means Carnage attacks will no longer proc on hit effects, since they are now clearly a separate attack rather than a duplicate of the main attack with a damage and accuracy penalty?
Boeroer Posted November 23, 2017 Posted November 23, 2017 No idea. It's still too much new stuff happening that I have to process so I couldn't concentrate on testing out those things. But I'm curious, too. Also if the carange-crits give the Skald phrases or not. Deadfire Community Patch: Nexus Mods
JerekKruger Posted November 23, 2017 Posted November 23, 2017 No idea. It's still too much new stuff happening that I have to process so I couldn't concentrate on testing out those things. But I'm curious, too. Also if the carange-crits give the Skald phrases or not. I'll see if I can test it today. Of course, that'll require me to find a weapon that has an on hit property first.
Boeroer Posted November 23, 2017 Posted November 23, 2017 (edited) Or just make a barb/monk and check if Enervating Blows and/or Swift Flurry work with carnage-crits. Or use a battle axe (raw DoT on hit) or use a pike (reduced defenses on hit). Or a mace (reduces AR on hit) and so on. Edited November 23, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
JerekKruger Posted November 23, 2017 Posted November 23, 2017 Tested it. I build a Barbarian/Monk with very high Perception and Constitution, low Might and played on Story Mode (maximising crits and my own survivability). Took Axe Proficiency and used the Console to give me Enervating Blows (you can't get it as a multiclass character in the beta as it's too high level). I also sacked the rest of my party so I was solo. I went and fought the Delemgan encounter north of the starting town. I hit and crit several carnage attacks but none of them affected their target with the axe modal* or enervating blows. Looks like Carnage no longer procs on hit effects. *The axe modal was on, I affected my main target with it several times. 2
Boeroer Posted November 25, 2017 Posted November 25, 2017 I feared so. Thanks for testing! Deadfire Community Patch: Nexus Mods
JerekKruger Posted November 25, 2017 Posted November 25, 2017 I feared so. Thanks for testing! No problem. I'd guess Obsidian realised that balancing Carnage with multiclassing would be very hard so simply changed the way it worked to make it easier. The fact that it's raw damage is nice at least, particularly if penetration remains reasonably punishing.
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