Well, I've tried that mod now that gives Vektor access to a number of basic weapons and armour, of fine quality and even exceptional.
Moreover, I levelled up all the mercenaries from scratch, and equipped them all with appropriate fine weapon and armour and a cloak each. Nothing more, except my main got those gauntlets of graze hits and wiz and priest got a hat, so no rings, or any other trinkets.
With a fighter/barbarian as my main, sporting two stilettos, all content in the game feels balanced, at least on Classic difficulty.
This is the same content that I had a problem with even on the easiest mode, and I often got injuried, lots of resting, a few party wipes, etc.
Now, I went 9 encounters in a row on the Engwithan Ruins island (including a certain Titan construct, that in itself was a first) without a single character getting an injury. Even tougher fights later inside the Ruins feel like a breeze now. Only then did I feel the need to time the Frenzy of my main.
Simpler fights, I didn't have to babysit each party member. It felt like PoE1 combat in many respects.
This means that the true beta begins during the next patch, when people can equip their level 6 party members appropriately. Very slight improvements equipment-wise make a huge difference in how the game plays as far as combat goes.
So, most peeps having bashed their heads against this early beta, with the tools at their disposal, were actually much better than they thought. It wasn't you that needed to git gud, it was the beta.
This also means that there may be a hidden balance to the game that normal beta testing cannot detect.
This leaves me thinking (IMHO):
-The injury system is in fact balanced and not too harsh
-Penetration is more or less okay - but some sliding scale's needed
-Combat is slightly faster than this beta can display (Balanced a bit by that 1h-wpn bug, though)
Problems that still remain:
-Caster classes have indeed problems with a lot of slow and unimpactful spells, which also rarely hit (even the retargetting is wonky or off)
-Martial classes are in some respect slightly too slow (2H and big ranged wpns)
-Single classes need more variety to them, a bit more to choose from and pick up at each level-up.
-PoE1 had a lot of build freedom. Since we don't get a classless PoE2, it seems important to cherish that variety and creativity to char creation.
Edited by IndiraLightfoot, 20 November 2017 - 03:55 PM.