Walksunspot Posted November 18, 2017 Share Posted November 18, 2017 After I choose weapon master’s ability to use melee die instead of range test, the fighter’s ability to recharge weapon after dischard is no longer available. Link to comment Share on other sites More sharing options...
0 rogwar Posted November 18, 2017 Share Posted November 18, 2017 I am facing a similar problem. Valeros does not recharge his weapons when they are discarded during a combat check. I don't have the weapon master role card yet, I'm only in adventure 2, so the situation differs slightly from the OP. I believe this started happening after the latest update. Link to comment Share on other sites More sharing options...
0 rogwar Posted November 19, 2017 Share Posted November 19, 2017 I'll provide a little more information: Again, the problem is Valeros is no longer recharging his weapons after combat checks, they remain in the discard pile. I'm playing the steam pc version. I have tried re-installing the game but the problem remains. I noticed it in adventure 2, scenario 4 & 5. I noticed it somewhere in adventure 1 as well. Link to comment Share on other sites More sharing options...
0 Funnyfrog Posted November 19, 2017 Share Posted November 19, 2017 Same problem, Valeros isn't recharging weapons. Link to comment Share on other sites More sharing options...
0 MrBishop Posted November 20, 2017 Share Posted November 20, 2017 99 little bugs in the code. 99 little bugs in the code. Take on down, patch it around. 127 bugs in the code... Thanks guys! This will be fixed in the next content patch 2 Link to comment Share on other sites More sharing options...
0 Hannibal_PJV Posted November 20, 2017 Share Posted November 20, 2017 So after the next patch there will be 155 bugs in the program if you keep the same pace... But, yeah, programs Are Little buggers, when the sun spots have wrong turn... Keep those patch coming, the bugs have to run out Sooner or later. And, actually the game has been getting better Little by Little. So good work! Link to comment Share on other sites More sharing options...
0 SumOfAllForms Posted November 20, 2017 Share Posted November 20, 2017 I'm seeing this too, in Valeros' sidequest. Thanks for the squash. Link to comment Share on other sites More sharing options...
0 rogwar Posted November 20, 2017 Share Posted November 20, 2017 99 little bugs in the code. 99 little bugs in the code. Take on down, patch it around. 127 bugs in the code... Thanks guys! This will be fixed in the next content patch Thank you! Keep up the great work! Link to comment Share on other sites More sharing options...
0 MrBishop Posted November 20, 2017 Share Posted November 20, 2017 So after the next patch there will be 155 bugs in the program if you keep the same pace... But, yeah, programs Are Little buggers, when the sun spots have wrong turn... Keep those patch coming, the bugs have to run out Sooner or later. And, actually the game has been getting better Little by Little. So good work! Can't have any bugs if you don't do any programming. Game's bug free! 3 Link to comment Share on other sites More sharing options...
0 Jimwise Posted November 24, 2017 Share Posted November 24, 2017 Same issue with Tontelizi and Pole Arms. Only noted it when closing a location, but have reproduced it over and over again this morning. For what it's worth... likely same issue? Link to comment Share on other sites More sharing options...
0 Saint Ajora Posted December 3, 2017 Share Posted December 3, 2017 Sajan's Reload ability doesn't work either. Link to comment Share on other sites More sharing options...
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Walksunspot
After I choose weapon master’s ability to use melee die instead of range test,
the fighter’s ability to recharge weapon after dischard is no longer available.
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