Archaven Posted November 10, 2017 Posted November 10, 2017 Does Deadfire Elemental and DoTs work the same as Pillars? For me i would have like that Burn, Freeze, Shock, Corrode are DoTs and Fire, Ice, Lightning and Acid damage are pure damage types. It would be nice if the secondary damage types have different effects like Slow for Freeze, Terrified for Burning, Stun for Shock and Armor Reduction for Corrode damage. Was wondering if it will work the same for Deadfire just like Pillars?
MaxQuest Posted November 10, 2017 Posted November 10, 2017 I am afraid we forumers can't answer this question) Btw, did you split Burn and Fire damage types on purpose? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Juodas Varnas Posted November 10, 2017 Posted November 10, 2017 I'm not entirely sure why there'd be a need to have different types of "pure damage". Isn't the whole point of "pure damage" is that they're not resisted by anything and having different types of "pure damage" would just be redundant or would simply lead them to no longer being "pure damage"? I'm just confused.
Archaven Posted November 10, 2017 Author Posted November 10, 2017 I am afraid we forumers can't answer this question) Btw, did you split Burn and Fire damage types on purpose? Yeap i did . Burn damage as Damage OverTime. I can't wait for more news on Deadfire
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