the more input AI has in combat, the less interesting it is for me to play, so i don‘t favour formations since ultimately there‘s less input from the player. Micromanaging my guys in combat is what i like. Formations don‘t add tactical depth, rather they take away from it. Group them in a formation and watch the enemy launch a disabler on your entire party – what is this good for? And if you allow for moving aoe-s to counter that then that‘s lame. It goes in the direction of asking for ‚creation of zones‘, ‚control of battlefield‘ and – lately – ‚levelling the field‘ that fans of turn-based combat and/or fans who dislike micromanaging in rtwp-s are asking for so that designers introduce systems into gameplay that IMO are detrimental to rtwp-s..
Putting in formation your party is basic strategy. AI have very little to do with this anyway, besides not breaking formation to chase enemies, which is in my opinion far more "AI-centric" behavior. If you don't like the idea to say to your guys "stand in line and hold it", then don't use such option. Having the choice to put your team in a, let's say, shield-wall and being able to move or turn the formation without breaking it, is what we want and are asking for. Enemies CAN break it, f.ex. a successful cipher's mental control would certainly break it, or, 2 enemies can try to surround us in way to get to our back, or disable us, and that's fine too. More tactics, more depth.
Me, and many others, have experienced many cases in which we had to disable AI totally in way to keep a formation, or move it. What we ask is a way for the game to recognize what I want to do and allow me to do it without giving me a headache. Or is decide where my party members stand on the map too much cheesy for you? Because we can do it already, it's only extremely annoying.
Turn based rpg combat don't usually allow formations. Besides, I never ever liked turn based, so don't worry about that. We have formations for travelling, we want to be able to use formations in combat, if wanted.
Edited by Hariwulf, 11 November 2017 - 08:13 AM.