Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Making a Battlemage in PoE 1


  • Please log in to reply
7 replies to this topic

#1
TomReneth

TomReneth

    (1) Prestidigitator

  • Members
  • 17 posts

I've decided I want to try to make a battlemage-ish character in PoE 1. Base class will be Fighter and I'll pick up the cross-class talents for Wizard, Druid, Cipher and Priest in the course of level 2, 4, 6 and 8 so I get a few actual spells to cast in combat.

 

Does anyone have suggestions as to how I should allocate my attributes and what sort of equipment I should be going for?



#2
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 6624 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
High MIG, PER and INT. Disciplined Barrage works very well with all sorts of spells.

I guess Confident Aim works as well.

Spell-like abilities of the fighter are Into the Fray and Clear Out. Both don't actually use your weapon(s) and don't profit from Weapon Focus, Specialisation or Mastery.

Equipment:
- Sun-Touched Mail of Hyran Rath: 3 Sunbeams per rest or The White Crest Armor: 1 Overbearing Wave and 1 Dancing Bolts per rest
- Amulet of Summer Solstice: 3 Sunbeams per rest or Shimmering Cloak: 3 Minoletta's Minor Missiles per rest

- The Flames of FaƮr Rhian: 3 Fireballs per rest (maybe duplicate that with the Helwax Mold) or Scath Gwannek: 3 Winter Winds per rest or Bittercut: 2 Vile Thorns and 1 Infestation of Maggots per rest or Badgradr's Barricade: unlimited Thrust of Tattered Veils on critical hit

- Taluntain's Staff: 3 Fireballs per rest

- Animancer's Boots: 3 Jolting Touch per rest

- Munacra Arret: 3 Whisper of Treason per rest

- Spirit Spiral: 3 Whisper of Treason per rest

- Ring of Searing Flames: 3 Combusting Wounds per rest

- Ring of Changing Heart: 2 Dominates per rest

- Sentinel's Girdle: 1 Watchful Presence per Rest

That way you will have a ton of spells. Some of those items you can get pretty early. As I said Disciplined Barrage works really well with all sorts of spells that do an attack roll. It's a fun concept and viable.

Maybe don't take Acolyte's Radiance and Enigma's Charm: they are not that great. Just pick talents the fighter part can make good use of: Weapon Focus and stuff. Aspirant's Mark and Prestidigitator's Missiles are good. Although you might need Penetrating Shot to make the Missiles worthwhile after early game.
  • JerekKruger likes this

#3
firkraag888

firkraag888

    (4) Theurgist

  • Members
  • 279 posts
I think the OP means he is going to select caster talents when he levels up as fighter so he can cast spells........which you can't do of course.

@OP

If you want to make a battlemage in pillars 1 you need to roll a Mage from the beginning . Deadfire will have multi classing.

#4
draego

draego

    (4) Theurgist

  • Members
  • 352 posts
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer

I think the OP means he is going to select caster talents when he levels up as fighter so he can cast spells........which you can't do of course.

@OP

If you want to make a battlemage in pillars 1 you need to roll a Mage from the beginning . Deadfire will have multi classing.

 

No there are cross class talents that are spells. so a fighter can select spells. Not whole levels of spells just one at a time but still spells https://pillarsofete...lents_.5BWM1.5D


Edited by draego, 12 September 2017 - 08:55 AM.


#5
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 6624 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Base class will be Fighter and I'll pick up the cross-class talents for Wizard, Druid, Cipher and Priest in the course of level 2, 4, 6 and 8 so I get a few actual spells to cast in combat.

Sounds like he knows what he wants and how to get it. :)
  • draego and Soaren like this

#6
ColeTrain9192

ColeTrain9192

    (1) Prestidigitator

  • Members
  • 20 posts
  • Location:Los Angeles, California
  • Steam:ColeTrain1034
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

 

I think the OP means he is going to select caster talents when he levels up as fighter so he can cast spells........which you can't do of course.

@OP

If you want to make a battlemage in pillars 1 you need to roll a Mage from the beginning . Deadfire will have multi classing.

 

No there are cross class talents that are spells. so a fighter can select spells. Not whole levels of spells just one at a time but still spells https://pillarsofete...lents_.5BWM1.5D

 

 

Not to mention, a high Lore and some powerful scrolls means a Fighter can roll out a fireball just as well as the next guy (given good stat disbursement, obviously).


Edited by ColeTrain9192, 12 September 2017 - 01:24 PM.


#7
JerekKruger

JerekKruger

    (12) Mage

  • Members
  • 1943 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Not to mention, a high Lore and some powerful scrolls means a Fighter can roll out a fireball just as well as the next guy (given good stat disbursement, obviously).

 

Indeed. Boeroer has a build (admittedly for the Rogue, not the fighter) which is completely designed around the idea of a non-Wizard using scrolls and bound spell items.



#8
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 6624 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Yes - works really well. Reason for rogue is that Deathblows doubles spell's base damage and that Deep Wounds works with spells that do crush/Pierce/slash damage.

But this works as well with a fighter: more accuracy and sturdiness, less damage.

Edited by Boeroer, 12 September 2017 - 09:14 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users