MaxQuest Posted July 12, 2017 Posted July 12, 2017 (edited) https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/ It's nice to see the development tools getting sharpened. Unity 5 brought: - Real-time Global Illumination and HDR Reflections - Performance improvements and faster asset loading - Pathfinding AI (Unity 5.6) - and more While Unity 2017 seems to come with new cutscene-creation tools. Edited July 12, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
injurai Posted July 12, 2017 Posted July 12, 2017 Looks like shadow efficiency has been improved. I wonder how many of these benefits would really contribute to Deadfire given Obs's unconventional use of the engine.
Nail Posted August 23, 2017 Posted August 23, 2017 It would be really nice if they will implement something to the AI system to make it more smart. Done this with Moon Godlike Wizard Perebor steam
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