Torm51 Posted July 8, 2017 Posted July 8, 2017 So fights like the dragons and ogre Druids with plague of insects in the early game. Especially with low hp chars like wizard and priests etc I play PoTD if they hit zero they are dead, no maim. I rather them go down then give them a heal cause they keep losing hp and die. Thoughts? Should I just let them topple over in these situations to avoid the death? Have gun will travel.
JFutral Posted July 8, 2017 Posted July 8, 2017 I came to the same conclusion, especially if it looked like my other characters could handle the fight without them. Joe
Boeroer Posted July 8, 2017 Posted July 8, 2017 Wizards can use Infuse with Vital Essence, other players could use the potion. Besides that: yeah, I let them go KO, too. 1 Deadfire Community Patch: Nexus Mods
Torm51 Posted July 8, 2017 Author Posted July 8, 2017 ive always found potions buggy its like they get stuck if they get interrupted before they can take it. Have gun will travel.
Torm51 Posted July 8, 2017 Author Posted July 8, 2017 So that goes to the question. In this game, a healadin type character like a Kind Wayfarer with a bunch of heals is kind of meh. If you have to heal THAT Much its probably a bad thing and your back line wont survive. Have gun will travel.
Boeroer Posted July 8, 2017 Posted July 8, 2017 Depends how quickly you can end the fight. And you can have lots'n lots of health but bad defenses (barbarian for example). In that case constant healing is great. Every level reduces the health issue a bit, too. Deadfire Community Patch: Nexus Mods
JFutral Posted July 8, 2017 Posted July 8, 2017 (edited) And this is where I am thankful that the enemy loses interest in my characters when they are knocked out instead of finishing them off. This has been my only complaint about the health/endurance split, effectively no viable way to heal health, save for one potion, one spell (which only works on the caster), and one skill/talent/whatever. Which, as it seems, is not THAT big a deal. Else I would have stopped playing! :-D Joe [ETA, and then only in combat, except for the triage thing.] Edited July 8, 2017 by JFutral
Blades of Vanatar Posted July 8, 2017 Posted July 8, 2017 (edited) There are 2 talents, not 1. One for yourself, one for healing others. Edited July 8, 2017 by Blades of Vanatar No matter which fork in the road you take I am certain adventure awaits.
JFutral Posted July 8, 2017 Posted July 8, 2017 Well, yes. That is true. And I suppose it is possible to build a character or even a party that takes full advantage of both. But compared to the multitude of ways to handle endurance, the lopsidedness is still an issue, IMO. Joe
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