I also disagree, but I think that WotR is the closest to RotR, in the sense that the main objective of both sets is to succeed at combat checks. There is not much need for non-combat checks, as the worst thing they will do is make the combat checks harder, and as long as you can reliably defeat any monster you encounter, you can easily win most games.
On the other hand, both SnS and MM heavily rely on non-combat checks, so pure combat characters often suffer during some of the scenarios. The difference is that SnS almost necessitates to examine in order to have a good chance at encountering stuff your character is actually good at, while MM is top balanced and gives you multiple tools to deal with stuff your character may otherwise suck at.
Contrary to popular opinion, I also consider SnS much more frustrating than WotR - WotR has its own shenanigans, but it's way less random and doesn't demand any non-combat skills that make the game that much harder if you lack them (like Survival and Craft in SnS).
I'm writing this from memory, but the siren on steriods AD6 bane of SnS that demands 'Wisdom 12 THEN Wisdom 12 THEN Wisdom 12' alone is much worse than anything you encounter in WotR, given the tools available. Even with Wisdom: 1d12+4 , your chance of winning is 125/1728 = 7.2% prior to playing anything, and if you miss a single check, you suffer massive mental damage. Good luck with an average character of d6+0...
Edited by Doppelschwert, 23 May 2017 - 02:14 PM.