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Posted (edited)

 

That's why fighters get the highest hit points per level, all the armor, etc.

Well, in PoE they don't.

 

Uh, Fighters get the highest starting base deflection of any class, period, with 30. They get higher Endurance (only Monks and Barbarians have higher) and Hit Points (only Barbarians in this category) per level than most classes. They get an ability to constantly regenerate health. They have a number of ability that taunt monsters, increase the amount of creatures they can be engaged with.

 

With very few and small exceptions, fighters are still in the top category of defensive specialist. They are mechanically intended to be tanks, as it's been in most games, especially those that PoE draws inspiration from, like Dungeons and Dragons.

 

 

Edited by Teslacrashed
Posted

Also don't get me wrong, I wouldn't mind a game with a "spell caster" tank, I don't think game devs are beholden to making armor and sword and board wearing tanks, but it very much is the case in PoE and likely PoE2.

Posted

You said that fighters get the highest hit points per level and all the armor. I said they don't in PoE. My statement was absolutely correct. Don't know what else there is to say.

Deadfire Community Patch: Nexus Mods

Posted

You said that fighters get the highest hit points per level and all the armor. I said they don't in PoE. My statement was absolutely correct. Don't know what else there is to say.

Well that statement was about the general state of "warriors/fighters" in RPGs, not PoE specifically, but yes you were technically correct about hit points had I been making that argument.

 

Meanwhile, it still stands that as per design of PoE, Fighters are meant to be tanks and off-tanks, not high damage dealers.

Posted

 

You said that fighters get the highest hit points per level and all the armor. I said they don't in PoE. My statement was absolutely correct. Don't know what else there is to say.

Well that statement was about the general state of "warriors/fighters" in RPGs, not PoE specifically, but yes you were technically correct about hit points had I been making that argument.

 

Meanwhile, it still stands that as per design of PoE, Fighters are meant to be tanks and off-tanks, not high damage dealers.

 

such were the case when poe were released.  were far less clear following the wm expansions. a number o' classes, fighters 'mongst them, underwent significant changes 'tween the beta release and post 3.0.  such changes were inevitable. such changes were, for the most part, resulting in improvement to the game.

 

is poe2 fighters intended to be low-maintenance tanks? am uncertain what is the design goal for fighters in poe2.   

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

They are not entirely - if I look at the Black Jacket fighter for example. So I guess subclasses will spice things up a bit.

 

Nowadays a fighter in PoE is a good mixture of offense and defense. He/she will contribute more (at least to fun factor) when not build defensively. I think that's a good thing.

 

And then comes Charge. Unfortunately this comes too late to build a fighter around it - but it sure is effective as hel. ;)

Deadfire Community Patch: Nexus Mods

Posted

Right. And it was said that interrupts are now stronger than in PoE and not everybody does them automatically anymore.

Deadfire Community Patch: Nexus Mods

Posted

Josh also made a point of Fighters being good at Interrupts, which sounds like they'll be the go-to for harassing casters or anybody about to let off a dangerous ability.

interrupts is kinda a staple o' tanks and is almost by definition a defensive quality.

 

am thinking folks is looking at the black jacket wrong.  if the poe2 fighter is similar to the current 3.0 build poe fighter, there wouldn't be much need for a black jacket.  the current poe fighter is already providing considerable offensive firepower.  the need for a black jacket subclass thus would seem to suggest a return to an earlier fighter, a more defensive fighter.  one can hope.

 

as an aside, have mentioned this before, but am suspecting the subclasses is gonna disappoint many folks. josh has made clear how the poe2 subclasses ain't gonna overshadow the vanilla class, which is a significant departure from bg2 kinda kits. josh described iwd2 goals for kits much as he has spoken o' poe2 subclasses.  the iwd2 kits were offering intriguing but minor changes to the base class.  

 

is quite easy to read the black jacket subclass as being appropriate to a tank.  could possible be slight higher maintenance as there will be motivation to switch weapon loadouts more frequent, but am suspecting the black jacket benefits will be relative minor even so.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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