April 12, 20178 yr I might have missed it, but is it making a come back? Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum kum superiorum aetate contexitur? Marcus Tillius Cicero
April 12, 20178 yr According to the Q&A "Story Time" is on. https://www.twitch.tv/videos/119024818?t=14m45s Are there plans to alter the difficulty settings at all? JS: Not the difficulty settings so much. We have talked about how we want to handle scaling. We don't think that the way that we did scaling in White March for example was particularly great. We had to hand-script a lot of the scaling stuff. Our thinking is, generally speaking, that people either want scaling or they don't want scaling. And so we're more likely to have something that procedurally scales things across the board and we ask the player if they want to opt into it at the beginning of the game. If someone says "Yeah, I want things to scale"(within a narrow band), they can opt into that. If they don't, then it's not going to do it at all. So that aspect of difficulty we are changing, but in terms of having Story Time and Easy and Normal and Hard and Path of the Damned, and the various modes, those are things that we're still expecting to do. Edited April 12, 20178 yr by Messier-31 It would be of small avail to talk of magic in the air...
April 13, 20178 yr They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat
April 13, 20178 yr They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! It would be of small avail to talk of magic in the air...
April 13, 20178 yr Author According to the Q&A "Story Time" is on. https://www.twitch.tv/videos/119024818?t=14m45s Thank you very much. Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum kum superiorum aetate contexitur? Marcus Tillius Cicero
April 14, 20178 yr They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! Or a Madlibs mode: Eder: Do you think he [bLANK]s? Aloth: Yes Eder: Can I [bLANK] him anyway? Aloth: It's your [bLANK] Eder: I'm gonna [bLANK] him. Dragon: What the [bLANK]? [bLANK]! _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
April 14, 20178 yr They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! All of the above should be replaced with [glares silently.] Edited April 14, 20178 yr by algroth My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
April 18, 20178 yr After finishing the game completely at least once...New Game+ Scripted Events Mode! jokes aside, I'd totally be down for a Visual Novel Scripted Events type spin-off game :D
April 19, 20178 yr They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! Why does that conjure up the melody of the Mortal Kombat theme for me? xD The most important step you take in your life is the next one.
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