kierun Posted April 12, 2017 Posted April 12, 2017 I might have missed it, but is it making a come back? Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum kum superiorum aetate contexitur? Marcus Tillius Cicero
Messier-31 Posted April 12, 2017 Posted April 12, 2017 (edited) According to the Q&A "Story Time" is on. https://www.twitch.tv/videos/119024818?t=14m45s Are there plans to alter the difficulty settings at all? JS: Not the difficulty settings so much. We have talked about how we want to handle scaling. We don't think that the way that we did scaling in White March for example was particularly great. We had to hand-script a lot of the scaling stuff. Our thinking is, generally speaking, that people either want scaling or they don't want scaling. And so we're more likely to have something that procedurally scales things across the board and we ask the player if they want to opt into it at the beginning of the game. If someone says "Yeah, I want things to scale"(within a narrow band), they can opt into that. If they don't, then it's not going to do it at all. So that aspect of difficulty we are changing, but in terms of having Story Time and Easy and Normal and Hard and Path of the Damned, and the various modes, those are things that we're still expecting to do. Edited April 12, 2017 by Messier-31 1 It would be of small avail to talk of magic in the air...
Sedrefilos Posted April 13, 2017 Posted April 13, 2017 They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat 7
Messier-31 Posted April 13, 2017 Posted April 13, 2017 They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! 3 It would be of small avail to talk of magic in the air...
kierun Posted April 13, 2017 Author Posted April 13, 2017 According to the Q&A "Story Time" is on. https://www.twitch.tv/videos/119024818?t=14m45s Thank you very much. Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum kum superiorum aetate contexitur? Marcus Tillius Cicero
Silent Winter Posted April 14, 2017 Posted April 14, 2017 They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! Or a Madlibs mode: Eder: Do you think he [bLANK]s? Aloth: Yes Eder: Can I [bLANK] him anyway? Aloth: It's your [bLANK] Eder: I'm gonna [bLANK] him. Dragon: What the [bLANK]? [bLANK]! 3 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
algroth Posted April 14, 2017 Posted April 14, 2017 (edited) They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! All of the above should be replaced with [glares silently.] Edited April 14, 2017 by algroth 4 My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
Osvir Posted April 18, 2017 Posted April 18, 2017 After finishing the game completely at least once...New Game+ Scripted Events Mode! jokes aside, I'd totally be down for a Visual Novel Scripted Events type spin-off game :D 1
Ninjamestari Posted April 19, 2017 Posted April 19, 2017 They should put in a "No Story" mode. There is no dialogue when playing this mode. Only combat Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! Why does that conjure up the melody of the Mortal Kombat theme for me? xD 2 The most important step you take in your life is the next one.
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