I love the monk class, half the characters I rolled in Pillars of Eternity were monks.
One thing I always wished was in that first game was for an unarmed attack animation with a martial arts flair for the monk class. It's how I always image monks, ascetics who practice their moves over and over again until they are second nature to them. In Pillars they feel more like pub brawlers, just swinging both fists over and over.
Would other monk players like to see this? Is this a good thing to include in the stretch goals? What does the Deadfire team think?
Edited by Mygaffer, 27 January 2017 - 11:58 AM.