demeisen Posted October 19, 2016 Posted October 19, 2016 In my current run (solo wizard + potd) I thought I might find leading creatures into trap ambushes to be a valuable tactic. I've done it a few times, and have always been underwhelmed. It seems I can only have one trap outstanding: if I deploy another, the first pops back into my inventory. So, I deploy the one, lead the creatures I'm fighting over it, and it's usually like, "trap does 3 points of damage to two creatures out of the 38 that are trying to kill you", and that is that. It seems lost in the noise. Do I miss something about how to use them effectively? I haven't found them worth the effort, so far, even playing some different kinds.
AeonsLegend Posted October 19, 2016 Posted October 19, 2016 Traps are not really strong and highly situational. Small area of effect and the damage and added effects are lacklustre.
Reent Posted October 19, 2016 Posted October 19, 2016 There was a time you could use the noxious burst trap to clear caed nua phantoms - the damage was amazing! Now... CC traps are good, damage traps useless, they went too far nerfing them so hard...
Boeroer Posted October 19, 2016 Posted October 19, 2016 I never use them. They are not worth the time you spend laying them out. Not even the ones that do CC. They also nerfed the drop traps of the chanter so hard that the chant is completely useless nowadays. It used to be really good. I once killed bounties with it. Nowadays you can't even cool down your White Yennefer with it. Deadfire Community Patch: Nexus Mods
Ben No.3 Posted October 19, 2016 Posted October 19, 2016 (edited) In the trap's defense: I find the magilant cloud trap quite useful, at least early on, when used in doorway fights. But it quickly looses its attractiveness I guess... But the number of times these traps helped me kill the xaurips on level two or the ogres on level three and I think these levels are the time when the trap really shines: when you are powerful enough to in theory do the fight, but in reality you struggle with it. It helps a lot, and I've never stopped using it... Just a thing of habit by now. Don't know if I'd still need them. Edited October 19, 2016 by Ben No.3 1 Everybody knows the deal is rotten Old Black Joe's still pickin' cotton For your ribbons and bows And everybody knows
Jojobobo Posted October 19, 2016 Posted October 19, 2016 When I play a build that uses the Coil of Resourcefulness I might give them a try as the accuracy would be better with decent Mechanics too, until that point I can't be bothered.
JerekKruger Posted October 19, 2016 Posted October 19, 2016 Traps are just another source of money in my games. I occasionally keep the petrification traps with the intention of using them on tough fights, but I almost invariably forget. I can't say I mind all that much. Traps in Baldur's Gate 2 were either lacklustre or horribly overpowered, neither of which I particularly want in my games.
Raven Darkholme Posted October 19, 2016 Posted October 19, 2016 I don't use traps but I also never used them, found them cheesy back in the day when they were good and since I'm a creature of habit I stayed away from them after the nerf. There is still situations were they are good in my opinion, mostly low level, for example soloing Raedrics asap. But in a non solo party I don't think it's worth the time at all. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Buckhead2015 Posted October 19, 2016 Posted October 19, 2016 Traps are just another source of money in my games. I occasionally keep the petrification traps with the intention of using them on tough fights, but I almost invariably forget. I can't say I mind all that much. Traps in Baldur's Gate 2 were either lacklustre or horribly overpowered, neither of which I particularly want in my games. I agree. I sell all traps I collect for money. My party's weapons, talents, abilities and spells are normally more powerful than any trap I would set.
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