cosmowove Posted September 12, 2016 Posted September 12, 2016 Or, is it literally a static, non bonus?
Loren Tyr Posted September 12, 2016 Posted September 12, 2016 Perception bonus is indeed static, it does not scale with level. You do inherently get +3 ACC per level beyond the first though. Moreover, spells and abilities get an additional +1 ACC per level (including level 1, this time).
cosmowove Posted September 12, 2016 Author Posted September 12, 2016 That means I am getting 1% damage output and 1% survivability (from the interrupt) for every point I put into perception. Together with the Reflex, oh boy
Raven Darkholme Posted September 12, 2016 Posted September 12, 2016 You have plenty of stat points anyway. You can always respec at higher level or if you want guaranteed crits on cc you will value every single point of acc at least on PotD. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
MaxQuest Posted September 13, 2016 Posted September 13, 2016 (edited) That means I am getting 1% damage output and 1% survivability (from the interrupt) for every point I put into perception. Together with the Reflex, oh boy Although perception bonus is static, the relative dps gain you get from it isn't. If your accuracy is equal to enemy defense, than you have 15% chance to miss; 35% to graze and 50% to hit. So 1 point of accuracy will substitute 1% miss with 1% crit. Against 0 DR target that gonna shift your average damage coefficient from 0.675 to 0.69 (if we take crit as +0.5); and that's a 2% damage increase. While against higher DR targets it might be actually higher, because you are shifting attack resolution to the right. On the other hand, if your accuracy is by 100 higher than enemy defense, bumping extra acc won't increase your dps at all. So it's all about finding the sweat spot, which shifts depending on your weapon/might and enemy DR. But as short rule of thumb: you want your effective accuracy to be at least by 15 higher than targeted enemy defense. (i.e. remove all the misses). After all it doesn't matter how much might you have, if the sword didn't connect. Edited September 13, 2016 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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